• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3d

  1. O

    P3D v4 Explore the world with a new type of career software

    A PILOT'S LIFE add-on for FSX/P3D simulates a commercial pilot career, taking you from the first steps of a junior first officer employed at a local small company, to a senior captain at a world renowned airline. Let me know what you think guys. Thanks! Developer website...
  2. Christian Bahr

    P3D v4 Payload Manager

    Ever wanted to skydive with a skydiver avatar? This is now possible with the Payload Manager from Lorby-SI. New features have been added to the current payload manager. In addition to the Skydiver Avatar, which is available in male and female variations, you can now simulate an ejection seat...
  3. delivery guy

    P3D v4 Where is Raditor for P3D V4?

    How can i change the coordinates system for my aircraft in P3D V4 since i have objects that sit outside the aircraft box. The standard Raditor program does not work with V4 models since we use the V4 XtoMDL. Is there a new tool or another method? Does the author need to make a new version?
  4. Alex753

    P3D v4 Fayence/Tourrettes Airfield - LFMF (France)

    Hello ! I just released this little airfield who is actually the first European Gliding club this evening, i’m working on it since months and months and I would like to thank’s everyone that helped me on this project ... i develop sceneries since more than 4 years now and this forum was very...
  5. Mason

    P3D v4 Simply Scenery Recruiting

    Who Are We? Hello All, We are Simply scenery a new up and coming development team that are looking to produce some of the most beautiful scenery around. We want to bring the fs community cheap and affordable scenery that also looks amazing at the same time. We are working on bringing a website...
  6. K

    SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED -> get object id

    When I get an SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED exception, is there any direct way to get the object id of the failed object (or the request id)? The only way I have found is via the send id.
  7. Clutch Cargo

    simwestFOTOREAL

    What started out as a simple add-on for myself turned into a multi-year project to see if I could create scenery the way I like it… not perfection but immersion. So after a year of concept, 1 ½ years of learning how to code and throw in a few years of scenery work for good measure and well...
  8. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.80) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (Before v2.10.20): ⦁...
  9. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  10. Albi

    FSX MCX problems? groundpoly.

    I am creating ground poly, created a runway using gmax. I have used 8 textures for it such as edge white line, yellow line, overlay, base asphalt and so on. But when I open it in MCX via ground poly wizard, only 6 textures show up. Then another problem is, I get textures switched, shown in the...
  11. Rotornut44

    P3D v3 ADE Poor Performance with P3D open.

    Just curious, has anyone else had any performance issues with ADE while their sim is running? For whatever reason, if I have P3Dv3 running (Even Paused and collapsed to the Taskbar) it's practically impossible to use ADE, it lags so bad. I've had this issue for a while, but use to, if I Paused...
  12. Christian Bahr

    P3D v4 Bicycle Avatar

    Hi. Just want to tell you that I'm working on a bike for the P3D. Technically, the Avatar mode comes into play here, which makes it possible to create an avatar as a cyclist. Currently the bike has three states: standing, driving and fast driving. A wheelie (driving on the rear wheel) should...
  13. rpmc

    Attempting to trap VIEW_RESET event

    I'm attempting to trap events associated with View commands mapped to the keyboard. For example, when NUMPAD 4 is pressed, the outside view looks left and the following trap successfully runs script A: <Keys> <On Event="VIEW_LEFT"> do script A </On> </Keys> When NUMPAD 4 is released...
  14. Scarebus10101

    P3D v4 Elevation issue with custom airport with photoscenery. [DISREGARD]

    Hello, so I have been developing a small airfield located in belarus, but have had some problems with the elevation of the runway and the photoscenery I generated from fsearthtiles (the runway is beneath the photoscenery). Here are some screenshots of the problem. Also as for the 3rd pic how can...
  15. L

    I‘m new in programming Gauges ,asking for help .

    Hi everyone: I'm trying to develop an app that run PFD and MFD on another PC, using simconnect to transport data between P3D and APP. So far , I complete most of PFD and MFD functions but navigation system by using QT 4.5. Although I could recive longitude and latitude from simconnect ...
  16. R

    P3D v4 Effect Boxes don't match the lamp models

    Hi, I'm having trouble with airport lighting recently. Let me get this straight, First,the models and the attatchpoints are exactly aligned in 3DS Max. Second as I exported them separatedly, drop them into MCX, and both did FSX earth curve correction. Then I placed them both with the same...
  17. R

    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi all, I ran into really annoying problems these days ,just sorted out some of them, but this one is too hard that I had to seek for exact help with.:( First, I'm new to 3DS MAX, currently using version of 2017 with SDK version Prepar3D v4 SDK 4.2.21. I followed the tutorial that LM provided...
  18. A

    SCENERY CREATION

    Greetings ... I'm "trying" to create a scenario for fsx and p3d with the objects I have no problem, but with what runways and taxiways yes, and that is that when I'm on runway it does not see the same but with I am ascending the runway little by little it is appearing ... the problem is that ...
  19. DirectDani

    FSEarthTiles = How should i do this properly?

    So basically, i have a project of this island located not far from Coepnahegn and Malmö. I have sharpened the Ground texture a bit, and i could also do a bit of colorgrading. But i really wanna know what type of masking or blending colours i need to use for this one. ( As shown on second picture...
  20. Rotornut44

    The best way to implement custom LandClass textures?

    Hello all. As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder...
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