• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3d

  1. WFSS_Aaron

    P3D v3 ZSSS - ShangHai HongQiao Intl Airport

    China ShangHai HongQiao Intl Airport(ICAO:ZSSS) The airport is at the end of its work! It's going to be released soon!
  2. Christian Bahr

    P3D v4 Approaching Dortmund

    Hello! Here are some pictures from my current project: Dortmund Phoenixsee Dortmunder U, U-Tower Klinikum Nord Dortmund Dormund-Ems-Kanal / Avatar Peter ans Boat Traffic from SimDocks Dortmund-Ems-Kanal
  3. F

    Custom Animations

    I am looking for interested C/C++/C# developers and modelers to team together to put forward this project for Custom (Procedural) Bone Animations for FSX/P3D Objects. This is not a paid position, I am looking for enthusiasts and entrepreneurs to work in this unique feature. I can share what...
  4. D

    P3D v3 Render to texture cameras

    I've been struggling to get this to work. I have a poly with a $ texture applied, I have a camera in the aircraft.cfg with render to texture set to true, the camera name is the same as the Texture Name in the gauge, but no matter what the poly stays black in P3D V3.4. The gauge is: <Gauge...
  5. RicherSims

    P3D v3 Missing Tree Polygons

    I can confirm that this issue does not occur in FSX. Have not tested P3D 1 or 2. TLDR; Either the horizontal polygons (canopy) or vertical polygons (side view) of my tree models appear, but never both. I started attempting to create fuller autogen tree models; cross trees aren't as voluminous...
  6. rpmc

    FSX GE View 2: HttpX 2.0 and EarthProxy 1.2 FSX thru P3D v3

    PLEASE GO TO THIS LINK TO DOWNLOAD THE LATEST VERSION OF HTTPX (32 bit and 64 bit), EARTH PROXY and COMPOUND_ROTATION FOR ASSISTANCE INSTALLING GE VIEW, PLEASE START A FSDEVELOPER 'CONVERSATION' BY CLICKING THE INBOX IN THE UPPER RIGHT CORNER OF THE SCREEN AND SEND A MESSAGE TO rpmc Thank you...
  7. MANOCHVARMA RAMAN

    Shadow not appear in simulator

    Hi there, I have made approach lights model using Blender. Unfortunately, the model not cast shadow. "No Shadow" setting was set to false in MCX and the shadow appear nicely in MCX screen. After it was compiled into BGL and load in the sim, the shadow not appear. Does anyone knows why it is so...
  8. MANOCHVARMA RAMAN

    FSX:SE How to make Approach Light Brighter

    Hi, I am currently designing approach light with Blender. I found that the light is not as bright as the default PAPI lights. How can I make it bright? 1. This is the image on closer look 2. PAPI Lights are brighter when moving further. My MCX Setting for Appraoch Light_lm texture:
  9. Rotornut44

    Bear Island v2 (Redux)

    Open Beta now available! See here. Back in 2013, another developer and I created a small (and pretty basic) scenery for an abandoned island-airstrip in Crecent City, Florida. The island, known as Bear Island, was a fun destination that many simmers have enjoyed. (See the scenery here) Nearing...
  10. n4gix

    Modeldef.xml Custom Lever Animations

    I have a set of power levers that I have animated for thrust control (0 to 100). Because I need the lever(s) to stop at "Idle" I have the animation <Code> set as: 50 (L: Power_Lever:1,enum) + (I had to add a space after L: to stop the silly emojies) In Max I have the full animation set for 0 to...
  11. SimArc

    Released!! Multan OPMT

    We have just released Multan International Airport For FSX / FSX:SE AND P3D V2 / V3 . Get your Copy now : https://secure.simmarket.com/simarc-multan-international-ai… It took us Approximately 700 Hours in developing this scenery, without any reference photos. We tried our best to bring this...
  12. TheAri

    P3D v3 How to create a Shared Cockpit fuction?

    I know that this isn't a easy question to ask but I'm still interested, if somebody knows, how to :)
  13. A

    P3D v3 Flying Runway

    Hello Dear Community ! My runway seems to be flying as there is some mesh issue around the airport i am currently working on, Which is (HKKI, Kenya) I have tried to flatten the Area with ADE. And its not Working. I have also Tried to disable ORBX which has not brought success either. Any help...
  14. A

    P3D v3 Resample Problem

    Hello Dear Community I'm currently working on HKKI (Kisumu,Kenya). It's my first project. At the Moment i'm a bit stuck. When i try to Compile my Blendmask (BMP) and my photoreal background with alpha channel for water (BMP) it's only compiling one of them. resample.exe gives me following error...
  15. S

    How To Upload Files in Flyaway Simulation website?

    I want to upload a freeware scenery in flyaway simulation website. But I cannot find an upload option in the entire website. I asked the support but they didn't answer. Please need help. Thank you.
  16. I

    Save a .MDL ModelConverterX

    Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert...
  17. SimArc

    FSX Multan X OPMT

    Hi guys its been long since i've posted on multan which was previously being done under Genysis Sim Now we have converted the project into an affordable payware following are some pictures of our progress over the last couple of months . The ground Polygon and the 3d buildings...
  18. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  19. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  20. Christian Bahr

    SODE and 64-bit Prepar3D

    Hello. Will SODE continue to work in the future with a 64-Bit Version of Prepar3D? As a User of SODE, I ask myself exactly this question. Against the backdrop of a 64-bit version of the Flight Simulator Prepar3D, which is expected to be released in the future, discussions are constantly taking...
Back
Top