RicherSims
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I can confirm that this issue does not occur in FSX. Have not tested P3D 1 or 2.
TLDR; Either the horizontal polygons (canopy) or vertical polygons (side view) of my tree models appear, but never both.
I started attempting to create fuller autogen tree models; cross trees aren't as voluminous as I would like. However P3D doesn't seem to like my new non-cross trees.
This is an example model in MCX, all polys visible.
This is the autogen in P3D3, only canopy visible.
Exact same autogen call, a few hundred feet away, only the sides visible.
I have tested and ruled out the following: empty portion of texture sheet in use; incorrect autogen call.
I thought it might be a draw call issue, but I doubt, as all my autogen currently in the scene only use 2 texture sheets (1 for the trees themselves and 1 for the canopies). I also thought it might be too many texture vertices for the 2 draw calls, but even when I remove all other models and leave just one autogen model in the scene, polygons still disappear. Also, FSX displays all the polys just fine.
Has anybody experienced this issue? Any ideas? Is it a problem with my model? Find sample library, texture sheets and autogen xml attached for testing. (Autogen Configuration Merger will be needed, then you can simply drop the descriptions on any test scenery).
I'd appreciate any ideas.
TLDR; Either the horizontal polygons (canopy) or vertical polygons (side view) of my tree models appear, but never both.
I started attempting to create fuller autogen tree models; cross trees aren't as voluminous as I would like. However P3D doesn't seem to like my new non-cross trees.
This is an example model in MCX, all polys visible.
This is the autogen in P3D3, only canopy visible.
Exact same autogen call, a few hundred feet away, only the sides visible.
I have tested and ruled out the following: empty portion of texture sheet in use; incorrect autogen call.
I thought it might be a draw call issue, but I doubt, as all my autogen currently in the scene only use 2 texture sheets (1 for the trees themselves and 1 for the canopies). I also thought it might be too many texture vertices for the 2 draw calls, but even when I remove all other models and leave just one autogen model in the scene, polygons still disappear. Also, FSX displays all the polys just fine.
Has anybody experienced this issue? Any ideas? Is it a problem with my model? Find sample library, texture sheets and autogen xml attached for testing. (Autogen Configuration Merger will be needed, then you can simply drop the descriptions on any test scenery).
I'd appreciate any ideas.