• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 Add dynamic lighting in sim?

Messages
455
Country
us-florida
I have seen some tutorials on how to add dynamic lighting to P3D using model converter X. Adding the effect to a building and then overwriting an existing building BGL or adding the building to an airport with ADE.
This may be a long shot, but does anyone know if there is a tool to add dynamic lighting effects in space in sim? Basically positioning the effect by itself without attaching to an object, but also doing it in the simulator live so I do not have to test it each time to be sure it is placed where desired?
I know the chances of something like this existing are slim, but I thought I'd ask if anyone knows of something just in case. :)
To place lighting independent of objects I could use MCX create an invisible object with the effect in it, then place that in an airport in ADE. But that will result in a lot of trial and error to get it right. Live in-sim placement would be ideal.

Thanks.
 
The VFX tool was supposed to be able to do this but that is FUBAR.

Thanks for the reply. I looked up that tool when you mentioned it, it seems part of the P3D SDK and seems like it could possibly achieve what I desired... (If I learn more about it)
What leads you to consider it FUBAR? Just curious.
 
LMCO say it is FUBAR and unrepairable. I logged a forum question with them a long time ago and that was the response. A good example is that if you create a light and hit Show Effect, it will ignore all of your emitter positions and particle offsets and will display the fx at the reference point of the aircraft.
 
LMCO say it is FUBAR and unrepairable. I logged a forum question with them a long time ago and that was the response. A good example is that if you create a light and hit Show Effect, it will ignore all of your emitter positions and particle offsets and will display the fx at the reference point of the aircraft.

Thanks. I'll try looking for some other methods. Have a great day.
 
Back
Top