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MSFS Add fx effects to Blender object


With the help of other developers I modeled a rotating prism with two projectors and added it to my lighthouse. The effect is wonderful. Unfortunately, the light effect disappears a few nautical miles away.

I tried with a flashing light but the light goes off the same way.

The FS2020 runway approach lights and aircraft beacons are visible at a much longer distance. I guess these lights are fx effects. I want to use them.

I had made a beacon of this mainière for FSX. In FSDS I then attached an airplane landing light to a rotating beacon and the flash was visible from several nautical miles.

I now want to do this in Blender. How to do? Thank you.

Christian Bahr

Resource contributor
In some commercial scenes you can see two crossed polygons that have been provided with MSFS material. These lights are visible from afar. I guess no commercial developer will share their knowledge about it with us. But, it can be done :)
Asobo, will give all the information that these companies claim, we must continue working, for now, without this information

My english is very poor, sorry
Why does the effect disappear? Is it because it has become too small? It seems MSFS will not draw parts if they are too small (I noticed this on runway cones that would disappear as they got further away). My solution was to put a triangle about 2 metres below the cone in the model. This makes the model appear larger to MSFS so it wouldn't hide the object so soon and as the triangle is below the ground level the user will never see it.
I am hopeful that we can fix this. Please, if you want to publish the progress, I would be very grateful.

Thank you.