• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ADE Version 1.60.4836 Beta Released

Status
Not open for further replies.
I have been watching the conversation here with great interest, but not possessing the standard of knowledge of code and processes that others have I have kept quiet. However, I thought that I had seen and read enough to try the beta for myself. I have no problem creating the shapes and then applying the textures to them, however, when I go to compile my ADE file I am not able to do so if I have more than on "extra" line or poly added. I have sent an error report log, so you may be able to see what is happening. With just one poly or line then I can compile and get an AFD and an OG file and the object appears in FSX.

All the time I am working the green flag at the bottom left of the screen stays green and indicates no error, but the save flag is red.

Win 8 64 bit.

Norman
 
Hi Norman

I have not seen any logs as yet. The Red Save Flag is just an indicator that the project is 'dirty' (that is it has changed since the last user save). It was added in the beta to provide a visual indication of save status - I am not sure it is worth keeping in a production version.
 
Look at the image that you posted - the line at the bottom of the white area says 2946 M right in the middle of it. Since that size bar clearly appears to be wrong, the only thing we can hope is that the error is constant, and that using the 810 M calculation for this line will give us the same appearance with another line. If not, sorry I wasted your time. You will probably have to use trial and error to get the appearance correct...
 
This is the first time report of a problem with the distance bars using a dimensionless texture. There may well be an error in them. It will be fixed.

Don
 
Quote:
why doesn't the compiled project file attached to my previous post not display in FSX?
George, the ground polys were being drawn; it just that they were being drawn somewhere else. I now know what the problem is, fixing it is another matter.

I'll re-release when I have it fixed and the range marker issue resolved.

Don
 
Hi Norman

I have not seen any logs as yet. The Red Save Flag is just an indicator that the project is 'dirty' (that is it has changed since the last user save). It was added in the beta to provide a visual indication of save status - I am not sure it is worth keeping in a production version.

I attach the log here.

Norman
 

Attachments

I attach the log here.

Norman

This is an out of memory exception in the GP compiler:


Code:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.set_Capacity(Int32 value)
   at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
   at System.Collections.Generic.List`1.Add(T item)
   at ADE_GroundPolys.Common.MakeTriangle(List`1& listTriangle, Int32 iP, List`1& vertices, Int32 iPa, Int32 iPb, Int32 iPc)
   at ADE_GroundPolys.Common.MakeTriangles(List`1& vertices, Int32 iP, List`1& listTriangle)
   at ADE_GroundPolys.Generate_ASM.MakeData(Int32 nLayer)
   at ADE_GroundPolys.Generate_ASM.GenerateASM
I think Don may have looked at this already
 
Norman, please try again with the latest version (0.0.25). If you still get the error, please send me yor AD3 file.

Don
 
Norman, please try again with the latest version (0.0.25). If you still get the error, please send me yor AD3 file.

Don

Hi Don, I have 022 at the moment and cannot see a link to 025. Can you point me in the right direction please?

Norman
 
Don,

Undo doesn't work.

I moved the vertices in the wrong direction:



Clicked "Undo":

 
Don,

How does the editor decide where to put the reference point in the dialog?

On initial entry this is what I saw (nothing):



I needed to move the horizontal scroll bar full left and the vertical scroll bar full up before I saw the textures:



It would be useful to have a "Centre" button to centre the picture in the dialog window.
 
George, it would be helpful to know how you got into this situation.

If these object were created before Version 23, (where I made a number of changes to display position on edit) then I'm not surprised at the results. On the other hand, if you just created the object, there's definitely a problem.

As I've mentioned before, when reporting such unusual situation, please include the AD3 file. In a program such as this, just showing me the end result often isn't enough.

I will have a look at the undo situation

Don

PS, the user manual discusses initial vertex and texture positioning.
 
George, it would be helpful to know how you got into this situation.

By copying an existing GP and entering the editor.

Created today using version o.25.

There is little point in uploading the project, all you need to do is create a polygon and copy it.
 
By copying an existing GP and entering the editor.

You didn't say that before. In fact, all you said was:
On initial entry this is what I saw (nothing):

Jon, what GP data, if any, get's saved in a copy operation and what do you send to the editor.

Don
 
You didn't say that before. In fact, all you said was:


Jon, what GP data, if any, get's saved in a copy operation and what do you send to the editor.

Don

ADE makes a faithful copy of the object - so whatever is in the original should be passed to the pasted version and that should include all the data created by the editor. To be sure I will check it.


EDIT
ADE treats all objects the same way when it copies them - it serializes the object to a memory stream. To paste the memory stream is deserialized and cast into the source object (which ADE can find from the memory stream) Since it is serializing the string array that represents the GPdata I am not sure how it could lose part of it. However I will run some tests here to ensure that the object is properly cloned.
 
Last edited:
Status
Not open for further replies.
Back
Top