• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aerofly 2 Released; Beta; Steam Games

I agree. But I mentioned Aerofly videos only in relation to your claim that people were put off posting AFS2 videos because a certain poster was flooding the market, or as you put it, he is "sucking all the air out of the room".

Certainly for me it does, and I believe others as well. I'm just not excited at the idea of possibly spending lots of time on a video only to have it get lost in the crowd. And especially if my video doesn't have anything new to say or show.

Yes, these extras would be nice in a video..but you can easily achieve most of these effects and more with video editing, e.g. camera shake, hard landings, rain on windshield, coloured sky, bird hits, sparks flying on a hard landing, etc. In fact there are already a few AFS2 videos featuring camera shake and hard landings.

I know of tools like aftereffects that can help with these things, but seriously, the price is just not worth it to me for something I only do occasionally/as the inspiration strikes me.

But in my opinion AFS2 is as good as any flightsim for making creative videos, if not better. At the end of the day its all down to the video-maker and his creativity and timing. And when it all comes together it can look almost broadcast/movie quality, a work of art even, no matter what 3d environment the video is shot in. But the camera angles have to be right, and mostly believable, in my opinion...

Art is a matter of taste. I learned from my sales days that things that looked like warmed over poo to me (Ugly furniture) was just the thing, in other peoples eyes. :wave:

Now I just do stuff that makes me happy, and maybe somebody else likes it too.

I'm always startled that my channel has subscribers.
 
If you had "tested the sim at all of the available FPS settings as well" why did you tell me everything but that? At this point, it seems as though you are either being evasive or just making things up as you go, which is fine. You built and tested your computer with the goal of expending all available resources to attain the highest possible FPS and still run your programs at levels you are satisfied with.

I mentioned all the things that occurred to me at the time. If you see fit to think that's evasive and build a theory, I can only shrug. Life is much too short.

Nothing wrong with that, you bought and paid for your system, and by golly, if you want to devote unnecessary processing resources in order to see that all important FPS counter perform at its highest possible output, don't let me harsh your buzz. It's not like that extra 10 or 15 % processing power could be used by your Oculus Rift unit...right?

I think you may be trying too hard. The Oculus automatically locks your frames to as close to 90 fps as possible, so its flat out impossible for me to "lose" anything by any other settings I might be using. The point you are attempting to make is without a basis in fact.

I was only trying to reason this out for the benefit of those who might come along later wondering about such things as FPS, settings, etc. Not everyone has a mega super computer, and for many of us we need to expend all possible resources to run a flight sim at levels we are satisfied with. For us it is a good rule of thumb to worry more about how things look and feel and pay less (read little or no) attention to FPS, which if anything is like the check engine light on a car's dashboard.

But..... that's your opinion, backed by a technical argument thats not very relevant, at least for my purposes. As I said, The Oculus (and so you don't think I'm being evasive, I will add the HTC Vive as well) both lock frames to as close to 90 as possible, as that's the required standard for VR.

As far as 5ghz and above, many simmers buy whole new computers and the latest graphics cards to drag just a few more frames out of FSX or Xplane. I would hazard a guess that simmers as a group tend to have higher spec machines for precisely that reason, and are also more familiar with overclocking and working under the hood than your average player of Candy Crush. Thread after rather scholarly thread appears on Avsim and other forums from users with the latest "Eureka" for getting better framerates, and this causes nary a raised eyebrow for the most part as its at this point an accepted facet of the hobby.

I'm kind of surprised at this back and forth about such a common practice. I do think the ability to reach such high frames by Aerofly is a very good sign though, as it means they might have quite a lot of strategic depth to give up as those frames retreat with the accumulation of additional features.

As for my having a supercomputer, I'm not sure I'm all that far ahead. There are tons of threads in various forums of other people upgrading and overclocking for the exact same reasons I gave above, and at least within this community, I doubt my specs will remain "super" all that long, especially as VR reaches its stride.

Its Rob Ainscough who has the 6 core monster with the $1000 processor and two TitanX graphics cards. Thats the supercomputer. :yikes:
 
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Thread after rather scholarly thread appears on Avsim and other forums from users with the latest "Eureka" for getting better framerates, and this causes nary a raised eyebrow for the most part as its at this point an accepted facet of the hobby.

Yer funny! :rotfl:
It's probably because people in those forums know the futility of trying to make sense to those who judge performance by the FPS count. :)

The Oculus automatically locks your frames to as close to 90 fps as possible, so its flat out impossible for me to "lose" anything by any other settings I might be using.

Ah...OK...so let me see if I got this right.... the required standard FPS for VR is 90 FPS. That makes sense.

Do you think it is possible that Oculus automatically locks the FPS at 90 because (as in your case) 90 FPS uses less than 25% of the processing resources needed to sustain 400 FPS?

Wouldn't that make an extra 75+% (in your case) of processing resources not being used to push the 400 FPS available for Oculus functions?

Or, are you saying that Oculus specifies that the FS platform be set to crank out the highest possible frame rates so that Oculus can then use more processing resources to limit them back down to 90 FPS?

Just trying to understand the world of Oculus and Mega Super computers.

Cheers
Gary
 
Yer funny! :rotfl:
It's probably because people in those forums know the futility of trying to make sense to those who judge performance by the FPS count. :)

Its possible. You could always join such a thread and advance your theory. :scratchch

Do you think it is possible that Oculus automatically locks the FPS at 90 because (as in your case) 90 FPS uses less than 25% of the processing resources needed to sustain 400 FPS?

The Oculus and other VR devices use that framerate because its been determined that you need to be at least that fast to avoid the worst symptoms of VR sickness. And some people still get it, like my friend who was by to try out the Oculus yesterday and was sick for hours afterward.

Or, are you saying that Oculus specifies that the FS platform be set to crank out the highest possible frame rates so that Oculus can then use more processing resources to limit them back down to 90 FPS?

No. The Oculus and Vive render in split screen stereo with distortion correction, chromatic correction and a few other things in each eye to compensate for the lenses. That's a lot of processing going on in addition to very high resolution and very very low latency positional tracking of your head movements, and that's leaving out asynchronous timewarp and other things that might also be occurring depending on ones computer resources.

To keep all that going, an Oculus will drink up every single bit of power you have available to throw at it to keep your framerates at something as close as possible to 90 FPS. The more power you have, the better, and if, like me, you have a little something left over, you can turn up the pixel density for a clearer image. None of it goes to waste because even the most powerful modern desktops are taken right to the edge by VR.

http://www.fool.com/investing/gener...reality-of-virtual-reality-only-1-of-com.aspx

 
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Hi Devon,
Awesome...thanks for the information.

どうもありがとう

01000011 01101000 01100101 01100101 01110010 01110011 00001010 01000111 01101101 01100001 01101110
 
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I'm just not excited at the idea of possibly spending lots of time on a video only to have it get lost in the crowd. And especially if my video doesn't have anything new to say or show.

Producing a popular and creative flight video requires a passion and mindset that discards negative excuses. In any case its highly unlikely that a half decent AFS2 video would get 'lost in the crowd' since days go by with hardly any Aerofly videos being posted on youtube.

I know of tools like aftereffects that can help with these things, but seriously, the price is just not worth it to me for something I only do occasionally/as the inspiration strikes me.

Yes I suspected it wouldn't be 'worth it' for yourself. But I was actually referring to video-makers in general. And they wouldn't have to spend hundreds of dollars on Adobe AfterEffects. Sony Vegas Movie Studio has tons of features and effects and costs around 45 dollars or less.

I learned from my sales days that.....

A salesman!
Darn, I should have guessed! ;)

Bye!
 
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Producing a popular and creative flight video requires a passion and mindset that discards negative excuses.

Its a flight sim video, not striving for a gold medal in the Olympics! :rotfl:

I think everyone tries to do their best if they care, but there are hobbies, and then there are jobs.

Yes I suspected it wouldn't be 'worth it' for yourself. But I was actually referring to video-makers in general. And they wouldn't have to spend hundreds of dollars on Adobe AfterEffects. Sony Vegas Movie Studio has tons of features and effects and costs around 45 dollars or less.

That's a price I might consider.

A salesman!
Darn, I should have guessed! ;)

Bye!

Hmmmm.... I must admit that for the third time I have no idea what you're getting at.

You do realize that many of the developers on this forum also sell things?

Edit: It occurs that you were being flippant, but since I don't have time for that, I'm going to consider it unsaid.

What I would like is to know if you have used this software (movie studio) and if you have a link, preferably as a digital download. Unfortunately I'm finding tons of versions and price points and not sure of the specific one you meant.
 
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Its a flight sim video, not striving for a gold medal in the Olympics!

Actually to make a distinctive 'hit' flightsim video requires not only a positive and creative frame of mind, but it also usually involves putting in a heck of a lot of time and mental gymnastics ; plus you have to train well beforehand to become competent enough in video editing and composition to be a winner. Two or three full days and very long nights is not uncommon to produce a video of around 5 minutes in length, and anyone who's put this sort of time in knows it can feel like running a marathon as you constantly refine the editing until you reach the finish line. (Actually I find running a marathon easier and less exhausting than some flight videos I've made in the past).

This guy for example spent weeks making this video, which has over a quarter-of-a-million hits.
I think he deserves a medal ....

 
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What I would like is to know if you have used this software (movie studio) and if you have a link, preferably as a digital download.

Yes I used Vegas Movie Studio a lot, but not for the past few years as I no longer make videos. Movie Studio is a good program for the price, but it has a very steep learning curve and it takes a while to master even the basics, so perhaps check here before you consider embarking on the very time-consuming hobby of in-depth video making >> http://hmpg.net/

Good luck :cool:
 
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In answer to my friend Jose's query, Ipacs offers a look into upcoming developments: http://www.ipacs.de/forum/showthread.php/7549-Give-us-some-feedback-IPACS-)

In other good news, they seem just within sight of hitting the 10,000 sales mark. Congrats!

We have sent out the scenery SDK for evaluation and we are adding final touches to the aircraft SDK. As described we are expanding the system complexity and preparing new aircraft and airports. If you take a look at our Facebook page (https://www.facebook.com/Aerofly.Fli...lator/timeline) you will see what kind of aircraft you can expect in the future. They will be released when they are finished of course and not in an unusable state.

Complex aircraft like the Q400, A380 or 777 take a lot of time to set up. Not only does it require quite a lot of work to create the visuals and get the look of the materials realistic and give the model the correct shape; the implementation of the systems, rendering of the displays and functionality of each switch in the flightdeck is also quite a time consuming task. Because we want to maintain the high quality of our product we won't rush through this process. So please be patient, we are preparing new content even though we are not constantly writing about that.

I hope this gives you more insight into what we are doing right now.

Cheers,
Jan
 
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I am back to running glass mode. HOOO Rah..... :)

It was suggested I try 2K resolution, put everything back to Ultra setting, run at 2K. Worked great.

Just flew around the coast near LA. Nice to have my flight fix....
 
10K Users achieved: http://steamspy.com/app/434030


AF%2010000_zpskdrve4uy.jpg
 
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Comparisons will not work. Aerofly is totally different. Same for X-Plane. You cannot compare a sim to another totally different sim. Like comparing a Formula 1 car to a BMW 7 series to a Corvette. All three are cars, all three are totally different.


EDIT: You 'could' compare Flight Sim X with FSX Steam Edition and Flight School. Those are all three the same platform. Same for P3D. It uses the same sim architecture. Those could all be compared with each other. But comparing FSX to XP... how? So different... Same for Aerofly. FSX and P3D and FlightSchool cannot handle photo real scenery. Etc...
 
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