• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aerofly 2 Released; Beta; Steam Games

The interesting news is that Aerofly user reviews remain very positive, and that probably due to great word of mouth in the vr community and growing awareness of the product in the general flightsim community, sales have surged amazingly just in the last few days.

http://steamspy.com/app/434030
 
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The interesting news is that Aerofly user reviews remain very positive, and that probably due to great word of mouth in the vr community and growing awareness of the product in the general flightsim community, sales have surged amazingly just in the last few days.

http://steamspy.com/app/434030


Great to hear. That is one hot sim. It has replaced FSX / P3D for me in my own simming play time.
 
Well, that's certainly different! I wonder how he accomplished this?
 
Well, that's certainly different! I wonder how he accomplished this?

Chroma key effect, otherwise known as green screen. Its not so easy to do, so he's obviously quite good at video editing -although there are a few glitches, for example, if you look at his hat you'll see it sort of sparkles due to the chroma key effect messing up the original colour and texture. But its still a ground-breaking flightsim video I reckon...
.... www.vimeo.com/177860602

In case you want to try it at home ... ;-)

 
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Found this thread on the Ipacs website, and thought it was interesting enough to repost: http://www.ipacs.de/...-Sim-journalist

Hey Aerofly FS 2 team,

First of all, congratulations! It's so awesome to see a superb next-generation flight simulator taking form. For context, I used to be the Flight Simulation editor for Computer Gaming World magazine, which was the top-selling PC gaming magazine in the USA in the 1990s. Back in those days, there was enough activity in the sim market that I could write about a new sim every month! So you can imagine how excited I was to come across this sim after such a drought of simulation advancement!

I haven't seen a sim with so much potential in over a decade! Great job so far. I have some feedback below. I know some of this is already in the in the works, and some of it's going to take time, but just wanted to share my thoughts as someone who's been writing about flight simulators since the 1980s, and has seen how the market has changed over the years. I fully know that prioritizing customer feedback has to be balanced with the realities of marketing and bringing in new customers -- and how companies listening too much to the most vocal users in the past helped push sims into a tiny niche. But hopefully you'll find something useful in the brain dump below!
smile.png


Also, one quick thing to add: I'd seriously consider branding the mobile and PC versions slightly differently, as I know some users dismissed the PC version as being just a mobile game ported over. The mobile game is super-impressive given the platform, but the PC version obviously IS more advanced, so maybe brand the PC version Aerofly FS 2 Professional or something? (Though I bought the mobile version and all the add-ons and it's really impressive on my iPad Pro 12.9!)

Bugs:
• Fuel gauge never changes when flying F/A-18 in afterburner.
• Clouds rotate when you change angle of attack or look up/down
• Some shimmering polygons on tops of mountains in Switzerland in VR. (GTX 1080, Win 10 Anniversary, Oculus Rift.)

Some cool features that would be pretty easy to add:
• Ability to turn off the engine (so you can practice dead-stick landings)
• An external camera that's not as rock-solid as the current one, but is just subtly shaky or delayed so it feels like someone is in another plane filming you. Those make external views feel so much more realistic. The "6" view is close, but too "solid," like the camera is on rails. Check out the F2 view in IL-2: Battle of Stalingrad for a nice external camera view that isn't overdone, but feels realistic.
• Ability to set fuel load
• Local time. UTC calculations are annoying when you get as far away as the USA

Key Features I'd like to see eventually:
• AI Air traffic, particularly around airports!
• Air Traffic Control
• Night lighting on the photoscenery textures
• APIs for third-party planes, scenery, and maybe stuff like weather/air traffic. That's going to be the key for pulling the FSX/P3D crowd over.
• Storms and really bad weather. Morning fog over rivers.

Other nice-to-have features:
• G-force effects in high-performance planes
• Settable and random system failures
• Emergency scenarios
• Multiplayer

Wishlist for paid add-ons:
• Pacific Northwest US/British Columbia scenery
• Hawaii scenery
• Alaska Scenery
• Space Shuttle landing (your Edwards AFB looks so good, a Shuttle gliding in would be awesome)
• Carrier ops (this could be a paid add-on)

Things I noticed that I love, so this isn't just a list of wants, but also a thanks for a great job!
• The planes look spectacular. Sounds are great too!
• Turbulence! I've never flown in a small plane and had it feel like it's on rails like in MSFS. Love how Aerofly FS 2 planes actually bump around a bit.
• The VR. Wow. It's amazing. My favorite thing for my Oculus Rift. It's so good.
• You guys did an amazing job on the scenery. Hopefully we'll get moving traffic (at least lights at night) and stuff later, but what an amazing start!
• On my first PC it picked up almost all the settings automatically for my Logitech G940. It was nice to only have to program a few things!
• Frame rate is much better than other sims on both my monitor and Oculus, despite all the detail here
• Excellent sense of speed
• The Grand Canyon. Wow.
• Hit airbrakes in the Corsair and the front wheels extend -- nice attention to detail!

Anyway, super-excited to see what you guys have coming down the road!

And thanks for making my Oculus Rift purchase worthwhile!
 
New Aerofly FS 2 Update Version 2.0.1EA3.30

AUGUST 25 - IPACS AEROFLY
Dear Aerofly users,

here is another update for Aerofly FS 2.

Just to be on the safe side we have published this update to the Beta channel, in case we have overlooked a critical bug. If you want to try this update, please opt into the Beta channel for Aerofly FS 2.

This update added some commonly requested small features and might also improve performance when in cockpit view. We strongly recommend to update your 3D drivers. Here is a list of changes:

  • Improved Rendering speed of up to 25% in cockpit view on modern 3D graphic cards (Please install the latest 3D driver! You also need an OpenGL 4.5 compatible graphic card)
  • Added Landmarks can be turned on/off during simulation. Assign a function in the Controls menu
  • Fixed route starting airborne
  • Added right double click support
  • Added more flight state messages to SDK output / wrt to body system
  • Added support for Saitek Multi Panel
  • Added support for Saitek Radio Panel
  • Added support for Saitek Switch Panel
  • Added Frequency select and swap assignable in controller menu
  • Added support for Saitek TPM
  • Added more autopilot functions assignable in controller menu
  • Added mouse cursor fades in simulation
  • Added light controls assignable in controller menu
  • Fixed view rotation doesn't tilt view when looking left/right
  • Changed default view tilt removed for VR
  • Added a single control device can be reset to its default
  • Added all assignments for one device can be removed
  • Added screenshot function can be assigned to key or button
  • Added variometer volume can be adjusted using buttons/keys
  • Added A320 more ECAM pages, updates to flight displays (WIP)
  • Added ASG29 flight computer (WIP)

We hope you enjoy this update.
 
Thanks for that update, Devon.

Meanwhile, here's that guy again (the crazy canyon flyer) doing some fantastic stunts in down-town S.F.....
(The action starts around 9:58 ..roughly half-way through the video)...
.
 
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I dont see how he can do that. Talk and fly sideways and MAKE IT through the buildings, over and over, no one crash.... sigh...
 
UPDATED CESSNA 172 COLD & DARK MOD

Cessna 172 dark and cold mod

(From Modder, Jet-Pack)


Hey everyone,

since we just got a new version for the Aerofly FS 2, I also updated my own Cessna 172 mod and reuploaded it:

>> http://www.aerofly-sim.de/download/download-aeroflyfs2/af2_c172_download

If you have never heard of this mod before here is an outline of what it adds to your Cessna 172 aircraft when installed:

- adds engine on/off feature
- mixture lever can now be moved, only used for mixture cut off so far
- parking brake added
- yokes can be hidden to show the switches underneath
- changed the flight model
- doors and windows can be opened and create drag in flight (if you really need to descent fast LOL)
- sun shades can be rotated

-----------------------

Changes since last version of this mod:

- used fuel simulation and electical system to its fullest, a lot of code could be simplified because the simulation is now taking care of most of the logic needed.
- redid the engine starting with more modern techniques that became available with the last version
- added multiple ways to change the state of switches (left and rightclick as well as scroll wheel)
- fuel empty should now kill the engine
- gyro compass adjust added
- improved the starter key auto-return to both magnetos
- added parking brake

-----------------------

What I know does not work yet:

- engine data isn't accurate
- mixture leaning does not work
- magneto check not working yet
- parking brake can't hold the airplane, sadly
- refuelling needs a reload of the airplane...
- GPS approach can be armed but autopilot does not react to it at all. I don't have the right hooks to do such a thing...
- intercom not simulated
- tow bar is not implemented (buhh) :D
- tablet can not be thrown out of the window yet... also does not fly up to the ceiling when I push forward on the controls... someone must have spilled super glue or something LOL
 
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I got fooled by this video... I thought it was a straight 'real' flight ...
(I missed the intro text at the start).
.
 
Nice video, Devon. I thought that was the new A380, that somehow they finished it already. Its only a AI plane next to it at the gates.

The A380 should be fun when the finish that. Flying, highspeed French Zeppelin...!
 
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