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MSFS20 Broken pitch

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25
Country
india
Context: im working with an IL-62M, modern flight model, my goal is to make it fully native, im working on other stuff for the native conversion.
But problem is, I cannot figure out what to change in flight_model.cfg to fix this issue
At takeoff, ~160-200 knots, 5±2° AOA, I have to use 55%-78% trim to maintain AOA when setting elevator to neutral, it should only require 0-2 at max 5% trim, what should I change?
And at even higher airspeeds, like climb (~260knots) requires 85%+ trim, and at cruise (460knots) 100% sometimes doesn't suffice

I will add video(s) once I get on my pc
 
You have to move the CG a lot more to achieve a noticeable affect. Btw. the IL62 needs a lot of nose up trim during take off and landing IRL. Check the extreme stabilizer angle on the various photos/videos.
 
Would -20 do?
Also I know about the trim, but Max is ~10% in worse case scenario, and it shouldn't require trim at higher airspeeds
 
Why only -10%? I've flown planes IRL where you can run out of trim during normal ops, in both directions. Since CG varies a lot with loading, trim is required most of the time, regardless of speed.
 
Using another plane from a flightsim game for a comparison with a real plane, doesn't make much sense.
Furthermore the A320 and the 747 are very different designs.
E.g. increasing thrust on the A320 and the 747 pushes the nose up, and on the IL62, it pushes the nose down.
Have you ever seen one of these with such a steep stabilizer angle like the IL62?
 
yea, good point, I havent seen the IL-62 IRL, only on some videos and images
and now in the sim, so the 55% during takeoff, and even more at cruise is normal?
 
During takeoff this doesn't sound too far off, but the trim requirement should reduce a lot with increasing speed.
 
Ignoring your trim (set it to 0*)... can your aircraft fly level at speed? How much nose-up or nose-down is necessary to fly at speed and hold altitude?
 
I haven't made it that far, more than 100% nose up trim tho at cruise speed (460 knots), cuz qt 100% it doesn't maintain AOA
I did however move the cog behind to -10.0, moved the stations around a bit, and changed the model's base position (using MCX), I'll text tomorrow
 
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