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MSFS ***Can’t save/build polygons

Hey guys first off ive been trying to find a solution for days now. So here it is....
Im trying to make the land where my cottage is look more like in reality and things werent going too bad. I had a polygon to romove a autogen building that wasnt quite like what i want so i exluded it and added a new one on it, and added a few more objects. Then using polygons, i removed trees on the road and added trees where there was supposed to be forest and also a bit of terraforming. The first save i had worked fine savong the scenery and the shape file but after a few hours of work, whn i tried the file ingame, i could see the new objects created but the building was still there eith the new one on top of it and the trees and terra disnt work. So in the sdk after opening my project, i removed the scenery and shape files elsewhere to force a new save. Then i realized it only saved the scenery file but not the shape one. So it can never build my package properly. Doesn anyone know a way around this? Is using polygons not a good thing??
Yes, the objects load fine also when using pckage in community folder, its just the polygons that dont save and therefore are not compiled to the package