Hi!
Im very new to ADE and scenery in general.
I have found my local airport for fsx but I want to use it in P3D v4.4. I have used it in earlier versions of P3D v4, but now it doesnt seem to work anymore. I think I am doing something wrong with the BGL file and ADE.
The thing is there is a bit of autogen right next to the runway, like trees and bushes. Before I reinstalled my computer I just made a Flatten mask class map exclude autogen polygon (Airport background) compiled the airport and replaced the old BGL file. It worked.
Thing is i forgot to save the BGL file from the old harddrive, so I thought i'll just do the same thing again with ADE. But now when i compile the airport the work ive done inside doesnt seem to save. If i open the bgl file again after compiling all my work is gone. It looks like the original file.
I have given ADE full permisions and also running as admin. Also the scenery folder have full permissions.
Thanks in advance
Filip
Im very new to ADE and scenery in general.
I have found my local airport for fsx but I want to use it in P3D v4.4. I have used it in earlier versions of P3D v4, but now it doesnt seem to work anymore. I think I am doing something wrong with the BGL file and ADE.
The thing is there is a bit of autogen right next to the runway, like trees and bushes. Before I reinstalled my computer I just made a Flatten mask class map exclude autogen polygon (Airport background) compiled the airport and replaced the old BGL file. It worked.
Thing is i forgot to save the BGL file from the old harddrive, so I thought i'll just do the same thing again with ADE. But now when i compile the airport the work ive done inside doesnt seem to save. If i open the bgl file again after compiling all my work is gone. It looks like the original file.
I have given ADE full permisions and also running as admin. Also the scenery folder have full permissions.
Thanks in advance
Filip