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MSFS Correct alignment of Blender objects

Messages
7
Country
germany
Hi Folks,

I made a building in Blender and finally succeeded (after hours of trial and error) to get the object into MSFS. I can place it correctly on its coordinates but the terrain is not flat and now I struggle to align the building with the ground.
1607708164798.png


The picture shows that the building is tilted somehow around the red axis. I fiddled around with the GIZMO to rotate the object and also used the offset-function in the properties window of the Scenery Editor to change the altitude, but the results are not satisfying, especially if you find your building in the sim later in a different position than shown in the editor. Do you know some way to get a building aligned smoothly to the ground ? Can I flatten the area I want to set an object?
Best regards, Jan
 
Messages
229
Country
germany
Yes you need to flatten the ground for a building to correctly sit on the ground. You can draw a polygon or use a rectangle. the problem is that small flatten areas sometimes create weird terrain deformations in the surrounding area, a higher falloff may be needed to make these effects look less obvious. Another possible method is to model the building with, for example, a concrete base which extends below the origin of the building. In Blender, set the origin of the building to the bottom, afterwards extrude the bottom polygon below the origin and give it maybe a concrete texture or whatever a real building will sit on if the ground is not flat. Then place it again in the Sim and see if it looks OK.
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
4,700
Country
us-wisconsin
When you make a building... or any ground-based object, you can make a foundation that is below the ground-level origin point. That way the object will not have a gap on uneven ground.
 
Messages
7
Country
germany
Hi Guys, Thank you very much for your fast answers. I'll give it a try tomorrow and report.
Thx & best regards
Jan
 
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