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Hi everyone!
I hope someone can help me with an issue:
I designed aircraft in Blender (with Blender to fsx addon), created it's textures and imported that to fsx, but for some reason, when I tried to Bake normal map for my models in blender it came out flat (not including shading I've set up) and because of that my aircraft in fsx have visible jumps between texture's UV islands.
Is there a way of exporting shading to normal map in Blender, or any other way of getting rid of those mid-UV-islands jump?
I hope someone can help me with an issue:
I designed aircraft in Blender (with Blender to fsx addon), created it's textures and imported that to fsx, but for some reason, when I tried to Bake normal map for my models in blender it came out flat (not including shading I've set up) and because of that my aircraft in fsx have visible jumps between texture's UV islands.
Is there a way of exporting shading to normal map in Blender, or any other way of getting rid of those mid-UV-islands jump?
