Test 1: FS9 DC-6B to FSX
Same as before, exterior model collapsed, interior model OK.
Test 2: FS9 DC-6 to FSX
Looks perfect to me, the nose gear steering is just right. Prop pitch and water rudder are fine too.
Test 3:
FSX DC-6B to FSX
Exterior model - the animated parts are collapsed.
Interior - looks and animates fine.
Test 4: FSX DC-6 to FSX
Exterior and interior models look and animate fine.
Test 5: FSX Electra to FSX
Exterior and interior models look and animate fine.
Test 6. FSX Electra to FS9 (interior model is simplified to allow FS9 compile).
First load of the day of FS9 and the converted FS9 Electra crashed the sim - not unexpected.
FS9 was set to load into the VC model and that crashed FS9 on the second and third load as well.
On the next load I switched to a different plane and loaded that VC. Then switched to the Electra and the VC loaded fine.
The exterior model seems fine. The landing lights are too bright - ini file. The cabin windows are much dimmer than in FSX. Are there night lighting options in FS9 like Additive and Multiply Blend? They don't seem to do anything when I change them in MCX - they are FS2004 choices in the Material Editor.
In the interior model the 4 prop feather buttons now all work and have the correct tooltip. The gauges are very dark at night, I think I will have to create night textures for the gauge maps, there are none in FSX and I don't know how the VC gauges are lit in that sim.
The VC has no landing or taxi light splashes.
In the interior model these 4 rotary switches in the left hand side of the VC overhead do not have mouse rectangles - they do in the original FSX model. Otherwise fine. BTW, only two of the rocker switches below these have mouse rectangles in the original model, same in the FS9 conversion.
Test 7: FS9 Electra back to FS9
Exterior - The prop blades of engine #1 wobble instead of rotate (rotation, not pitch).
Interior - seems unchanged from original conversion.