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FSX Light

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denmark
!!From the other topic!!

it sounds like an good thing i has also been thinking of 2 set up of texture the 1 as it is now to day light and then another at night. but then then isent there an problem if the viserbilety gets low at day time?

but how do you do, i uderstand 1 object whit 1 texture at day time that one is done. but how to set the same 1 object whit another night texture to the night time. you are talking about: texture and apply that to the self-illumination slot of the material how to do that.

but first of all i have to create another texture to the night houers as i understand. becaus you are right The night version of the texture has the parts that should light up bright, while the other parts are more dark. and that is what i also want, but if it should look more realistic the texture from the light should light up bright but isent photoshop the best tool to change it so it get brighter i mean isent there an optien to get things brighter whit out chanching the look of the things on the picture, only one minus is i dont got photoshop. becaus i stil want to keep the effect from the the object default texture of the colers of the top becaus then it looks like an light. i dont like the effect from ebbr where it is only white dosent look realistic.

i just want the top to light up at night. sorry if i dont understan you corect.
 
Now i got all the object working in night time. now i only have to find out how to get the top of the object to light up only. then it is done i think
 
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Did you make the parts of the texture you don't want to light up darker in the night version? Seems like you applied the same day texture for the light now.
 
i havent edit any texture it is the same as the other day. only edit it in the gmax and it is it. I dont want it all to light up. thats right and that is what im working on.

and in the simulator if you get a bit a way it dont gives the same light as the default runway light dont know if it also can be better like only get the light in the top to light up the rest of the object should be like in day light so it is dark in night time or somthing like that. it is what i think looks realistic. but i dont know where to start so i only start gmax an change some things an you was talking of self-illumination then i found it and ajust a bit and some other things then it was showen as on the pic.
 
Make a copy of your day texture and give it a different name (usually something like texture1.bmp for day, and texture1_lm.bmp for night).

Take your night texture into your paint program. Use the marquee tool to outline the parts of your texture you want to be dark at night (you can usually hold down the CTRL key to outline multiple parts at once).

While the areas to outline are still selected, find the menu option in your paint program for "Color and Brightness" and lower the brightness until it looks good to you.

If you tell us what paint program you are using, someone can probably give you more exact directions, but this is the general idea.

Once you have your second texture done, assign that to the self-illuminating slot in Gmax.


-Michael.
 
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well the best way was to split it in to parts then it seems to work. well now i only need to find out how to get it light up at daytime when the visebilety gets low.
 
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Well im not giving up yet. Is there any one ho knows what the name for default runwaylights is i mean the FX. file ? in the effect folder
 
The airport lights are no fx, they're hard coded in fsx. But you can edit the halo.bmp, which is the texture for all those hard coded effects and more as far as I remember.
 
year ok becaus i was thinking if i could give the object the effect i maby could light the object up like, the other day where i got a blue taxi effect and it was so power full that the bluu top start to light up.
 
That is possible. In fact I use this technique in my airfield sceneries. You should not use default lights in that case (disable them in the AFD file), but simply attach the fx of your choice to the object. Use the attach tool in Gmax for this. ;)
 
That is possible. In fact I use this technique in my airfield sceneries. You should not use default lights in that case (disable them in the AFD file), but simply attach the fx of your choice to the object. Use the attach tool in Gmax for this. ;)

Well i must also say that i think it is the only way to do it but. then i have to find out which effect becaus dont know wich is good becaus i know how to use the attach tool in Gmax i think becaus it was thart way i got the taxi light to light up so. dont know it was there for i asked about the default light effect.
 
Have you tried the FX tool? You enable it in the dll.xml, just like the ObjectPlacementTool and then can edit fx live in fsx. It's quite handy to text fx and edit them. ;)
 
well now i got the tools working. the big problem was to finde the dll file in appdata folder but i found out by search for it on google and there was 1 ho tell that you should use the run funktion and go to enter the comando: %appdata% the i could go to fsx and in to the dll file and edit and then it works. becaus first i found it on http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX.) page but i could go to the folder becaus windows say it wasent a folder you could open or somthing like that. but whit the comando: %appdata% i got acces.
 
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well now i have to add anoter effect then the default there is a new problem becaus then if i find another effect then it would light up 24 hrs a day right? i think it would be nice if it was posible to give the effect some how an NAV2 FRQ like from aerosoft and other firms so it was posible to the user to manualy choose if the lights should be on.
 
Are we talking about FS9 or FSX?

In any case you can specify some parameters in the attachtool (see SDK for details).
 
Then the only options are time of day, time of year, hour of day,... No other variables can be used for conditional display of fx. ;)
 
well then i got the frq on nav 2 as aerosoft. becaus isent it posible to like them as i see they create an animation to some object. what cant you then get the lights to animate and just give it an animation and not animate the object if you understand me and then give it an nav 2 FRQ and have the object i createt for some days a go so it light up at night and the other and then set the nav 2 to the frq and the animatet version would light up then. becaus then i just have to place both objet the same place.
 
Maybe it'd be easier to discuss this in german. :D

What Aerosoft-scenery do you mean? I don't know Aerosoft airfields with this sort of conditioned animation at the moment.

It is of course possible - if you use FS9-code. Look for "tweaking" in the Wiki, you can use Arno's great MDLTweaker tool for that. But the mdl must be created with the FS2004 SDK.
 
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