• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS How to make aircraft systems (MSFS)?

Hello I have a project for a Phenom 100 for MSFS and I have a doubt is it possible to make the plane only with templates? or is it necessary another code if it's another code which language you can use HTML, Python, C++ or some other I'm waiting for an answer Thank you
NOTE: I used Google translator I speak Portuguese
Hello , the default templates are capable of giving you functionality that are equivalent to the default cessna longitude or CJ4 for example.
Any further capabilities have to be customized through custom gauges and model behaviours.
I don't think Python is supported.
I found HTML easy to work with , especially with the addition of the Coherent debugger with the SDK, this enables editing and hotreloading without any needs for compiling.
There is a long learning curve, and programming in MSFS is mostly undocumented so we rely on examples from Asobo aircraft and given in the SDK.

The main languages are (ModelBehaviours) XML which includes a proprietary 'code' block RPN language (the template system is essentially macros giving a shortcut to produce the XML) and (panel gauge system) HTML/Javascript. In addition you can create native Windows binaries in C++ which interact with the sim via a SimConnect API, which is more suitable for external utilities than aircraft code. Mainly for legacy ports from FSX you can compile C++ code into WASM for limited support in MSFS.