Deano1973
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Hi all,
A problem that's got me beat right now. I'm using MCX to convert FSX scenery to work in P3D using the tried and tested .bgl conversion method. Most files convert okay but, as per Murphy's Law, the largest and most important ones always fail. I've tried everything, including decompiling the bgl into mdl files to examine them etc. All appears well, but no matter what I do the scenery will not show in P3D. All scenery works fine in FSX, but I believe that the original source scenery was designed and compiled in FS9.
I've attached the error log. Anyone seen this before or know some sneaky trick to get around it?
A problem that's got me beat right now. I'm using MCX to convert FSX scenery to work in P3D using the tried and tested .bgl conversion method. Most files convert okay but, as per Murphy's Law, the largest and most important ones always fail. I've tried everything, including decompiling the bgl into mdl files to examine them etc. All appears well, but no matter what I do the scenery will not show in P3D. All scenery works fine in FSX, but I believe that the original source scenery was designed and compiled in FS9.
I've attached the error log. Anyone seen this before or know some sneaky trick to get around it?
