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Hello everybody. I am making a scenery, using a custom "water" material (fake water to substitute the vanilla dark water background from sat imagery).
I imported it correctly, the package builds with no errors, and in DevMode I can see it working properly.
Things that doesn't happen when I load the package from the Community folder. The material in that case appear like a white and grey checker, as if it was the transparency checker in photoshop.
I checked the folder hierarchy and to me it seems right, and the material is there. It just doesn't load when into the sim
The shiny part in the middle is where there is actually water before the texture falloff.
when opening the project tho, the texture works fine and...well, as clear as water.
This is the actual texture (and I don't know why Advanced Properties don't show up anymore)
If somebody has a clue on how to sort this out (and why advanced properties aren't available) I would be very thankful
Thank you in anticipation
Chris.
I imported it correctly, the package builds with no errors, and in DevMode I can see it working properly.
Things that doesn't happen when I load the package from the Community folder. The material in that case appear like a white and grey checker, as if it was the transparency checker in photoshop.
I checked the folder hierarchy and to me it seems right, and the material is there. It just doesn't load when into the sim
This is the actual texture (and I don't know why Advanced Properties don't show up anymore)
If somebody has a clue on how to sort this out (and why advanced properties aren't available) I would be very thankful

Thank you in anticipation
Chris.