• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender MSFS 2020 Importer - Blender v4.4.1

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1
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england
Hello, as it's my first post here, I'd like to provide a little background about myself.
I'm primarily a software/games developer, but when I need to do modelling, I work within Blender version 4.4. I've been studying 2020 models as a reference for my work, so the quality of the import greatly affects how much I'm able to learn from them. Previously, I used ModelConverterX's glTF export tool to facilitate this, but I've been growing increasingly frustrated with it. There are far too many issues, and with it being proprietary software, attempting to fix them myself is not an option.
Two instances of blender version 4.4, showing the same plane imported from MSFS 2020. On the left, an imported plane with errors that was previously converted using ModelConverterX. On the right, a plane without errors using an updated import script.

I tried to look for some different tooling for importing MSFS 2020 models (with the MSFS glTF extensions Blender doesn't natively support) directly into Blender. The only script I found was very outdated, so I've updated it to work in 4.4+.
I've uploaded my refactored version of the script --> here <--. The original texture conversion functionality has remained intact. This should prove useful to anyone using a current version of Blender.

p.s. All I've done is refactor it to support the newer API. As such, there may still be issues present from the previous version.
 
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