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Good day everyone! Seen many developers using one combined texture image instead of multiple materials for exporting a model from Blender. I use blender for a while, but have absolutely NO idea, on how to unwrap the model that way, so it looks something like on the photo below. (Example from another scenery)
I looked through a lot of tutorials, but none of them actually covered the topic I needed. If I try to bake UV with Bakelab addon, I end up getting this:
It makes the unwrap look terrible, with a LOT of objects. Any help would be really appreciated. Hope the community can help me with the problem!
I looked through a lot of tutorials, but none of them actually covered the topic I needed. If I try to bake UV with Bakelab addon, I end up getting this:
It makes the unwrap look terrible, with a LOT of objects. Any help would be really appreciated. Hope the community can help me with the problem!
