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Alright what a head ache with the engines. Working from many, many photographs I created the engines as best as I could, only the nacelles since I didn't want to risk it, the engines need massive work done.
In the following pictures, the engine that is different in color from the rest is the engine that is NOT mirrored, that's only to help me.
I did the best job I could with the engines nacelles, the wing root seems to be spot on based on photographs.
I also did NOT have ground clearance data for this engine type, so I pretty much had to eye ball the distance from the surface :-/
The wings also appear to change shap at the leading edge, so they will have to be modified.
Progress will be super slow now, it will remain in this state, until I complete the tail section, nose section, engine pylons, blah blah...
Thanks for reading guys, all I have for today. The focus right now is to continue to work on the engines.
EDIT: oops, forgot the last picture!!
This is a closer look at the mesh for the wing root and engines. All this was the work of splines. The wing root was made from splines and then skinned using planes. The
engines themselves where splines and skinned with planes as well ... I'm rather liking the technique of skinning with planes ... surface doesn't always work the way you
want it too and planes give you 100% control of the mesh skin.
In the following pictures, the engine that is different in color from the rest is the engine that is NOT mirrored, that's only to help me.
I did the best job I could with the engines nacelles, the wing root seems to be spot on based on photographs.
I also did NOT have ground clearance data for this engine type, so I pretty much had to eye ball the distance from the surface :-/
The wings also appear to change shap at the leading edge, so they will have to be modified.
Progress will be super slow now, it will remain in this state, until I complete the tail section, nose section, engine pylons, blah blah...
Thanks for reading guys, all I have for today. The focus right now is to continue to work on the engines.
EDIT: oops, forgot the last picture!!
This is a closer look at the mesh for the wing root and engines. All this was the work of splines. The wing root was made from splines and then skinned using planes. The
engines themselves where splines and skinned with planes as well ... I'm rather liking the technique of skinning with planes ... surface doesn't always work the way you
want it too and planes give you 100% control of the mesh skin.
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