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I have a scenery object created in Blender. I'm using the Asobo official MSFS Blender exporter. I have four LOD for the object, for which the Collection names end in:
*_LOD0
*_LOD1
*_LOD2
*_LOD3
The Multi-Export gLTF 2.0 correctly identifies these as different LOD. I add in the LOD Value (for minSize) and then export, which run OK (no errors or warnings). The resulting XML is as-expected (inc. the correct minSize) and the four GLTF models all display correctly in Windows 3D viewer. I then Build to create my Package. However, when loading and viewing the Package in MSFS only a single LOD is present (LOD 0/0), which is confirmed by using the Debug LODs tool. I cannot figure out why! Does anyone have any ideas please?
Many thanks
Andy
*_LOD0
*_LOD1
*_LOD2
*_LOD3
The Multi-Export gLTF 2.0 correctly identifies these as different LOD. I add in the LOD Value (for minSize) and then export, which run OK (no errors or warnings). The resulting XML is as-expected (inc. the correct minSize) and the four GLTF models all display correctly in Windows 3D viewer. I then Build to create my Package. However, when loading and viewing the Package in MSFS only a single LOD is present (LOD 0/0), which is confirmed by using the Debug LODs tool. I cannot figure out why! Does anyone have any ideas please?
Many thanks
Andy
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