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I know that mcx doesnt render pbr but you can see that the problem is in P3D tooMCX does not support PBR materials in rendering, so that they look different is normal.
The GPW will do the positive decal layers for PBR automatically for you.
If you want to change a lot of material settings you can use a material template. Using the batch wizard you can even apply to to all objects in a file at once.

i said mipmapped, i meant they have mipmaps and didn't say that the mipmaps are transparentHello
What do you mean by "transparent mipmaps"?



Ill try to re do what i ve done and give you reportsWithout more concrete information what you did and exactly which bug occurred, it will not be possible for me to look at it.