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Hi,
I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube:
I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel smoothness:
I checked all the Exporter-settings and everything relates to the correct SDK for 4.4... also I am choosing to export it as a 4.4-bgl. But in the simulator it lools more or less exactly like in this MCX preview. Something I am missing?
I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube:
I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel smoothness:
I checked all the Exporter-settings and everything relates to the correct SDK for 4.4... also I am choosing to export it as a 4.4-bgl. But in the simulator it lools more or less exactly like in this MCX preview. Something I am missing?