OK, so IIUC, when you install the add-on scenery package to P3D, nothing is missing at LIRF when loaded at run time in P3D ?
And IIUC, some thing(s) go missing after ADE has processed the source code for that LIRF add-on and you have modified it ?
By default, ADE creates a number of very small exclude Rectangles for default FS scenery objects to stop display of the 'original'.
Occasionally, we must add back into the copied airport that ADE has derived, some 'original' scenery objects that were excluded.
You (or I) shall have to study ADE's forums, ADE's online Help site, as well as ADE's user manual to find out why this happens.
See: ADE version 1.65 Manual PDF file -
http://www.mediafire.com/download/8rp6jr7en9xwdls
See:
https://scruffyduck.screenstepslive...-how-do-i-remove-a-stock-airport-from-the-sim
I suspect that it may have to do with what happens when ADE tries to sort out the XML code contents of "hybrid" airport BGLs.
But, be assured there is more than (1) way to add those scenery objects back into the LIRF that ADE derives from the add-on package and/or default LIRF airport.
First we need to know if the add-on LIRF after loaded by ADE, provides all the objects within ADE's GUI, that you otherwise can see when the add-on is loaded in P3D ...
before the airport is modified / compiled by ADE in any way.
What (if any) scenery objects are missing in P3D
before the add-on LIRF is modified in any way by ADE ?
What scenery objects (
ex: gate number or a taxiway name) are "incorrect" in P3D
before the add-on LIRF is modified by ADE ?
After the add-on LIRF derived by ADE is modified,
which scenery objects (
ex: buildings) go missing ...that normally display in P3D ?
You may need to attach '
before-and-after' screenshots with arrows / text applied in Windows Paint or another graphics application.
As an airline pilot you would have access to on-ground LIRF diagrams, but other would-be helpers may need a reference
ex:
https://simmerdream.com/wp-content/uploads/2020/12/LIRF-CHARTS.pdf
https://opennav.com/airport/LIRF
PS: Be sure that P3Dv4 SDK is installed so that ADE can automatically find it and use it ...when compiling BGLs:
P3Dv4 SDK Download Page:
https://www.prepar3d.com/support/sdk/
P3Dv4 SDK (
*.MSI Installer) download Link:
https://cloud.prepar3d.com/SDK/Prepar3D_v4_SDK_Setup_4.5.14.34698.msi
P3Dv4.x SDK Documentation:
https://www.prepar3d.com/SDKv4/LearningCenter.php
GaryGB