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Skinned mesh material

Hello anyone?
I just tested an export of my A320NEO model from 3DS MAX 2014 with the P3Dv4 SDK. I was testing skinned mesh animations on one wing to see if it works but no good results. I applied a normal material, applied diffuse texture, allow bloom select by default, i checked the skinned mesh box, the objects that had the bones also had skin modifier, i animated and tagged the bones correctly l_wingflex the mesh follows the bones on but when exported the objects that has the bones seems to not show up in sim. Any idea or a remedy for this? I exported from 3DS Max 2014 with P3Dv4 SDK and P3Dv4 is what i have.


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