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Hi all,
I'm new to 3D modelling and texturing; after realising that placing objects into the sim is only a limited portion of scenery development...
A few months ago I completed the doughnut tutorial, then made this hut as my very first ever 3D Model... I think I made it far too detailed
but I'm trying to push ahead with texturing it anyway.
I have run into this issue where some of the pieces aren't accepting the textures like the rest of the building, in the case of the window; the planks that I "removed" are still visible in the export.
Nowhere in Blender can I SEE the problem, only once it's exported (First image)
For comparison, this is what I can see in Blender (2nd, 3rd & 4th images)
(I understand the internal/underside components aren't showing textures because of the face orientation and having not modelled them.)
The textures used are just a placeholder until I get more accurate samples.
Any help or feedback would be greatly appreciated!
Warm regards,
Andrew
I'm new to 3D modelling and texturing; after realising that placing objects into the sim is only a limited portion of scenery development...
A few months ago I completed the doughnut tutorial, then made this hut as my very first ever 3D Model... I think I made it far too detailed
I have run into this issue where some of the pieces aren't accepting the textures like the rest of the building, in the case of the window; the planks that I "removed" are still visible in the export.
Nowhere in Blender can I SEE the problem, only once it's exported (First image)
For comparison, this is what I can see in Blender (2nd, 3rd & 4th images)
(I understand the internal/underside components aren't showing textures because of the face orientation and having not modelled them.)
The textures used are just a placeholder until I get more accurate samples.
Any help or feedback would be greatly appreciated!
Warm regards,
Andrew
