Rotornut44
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Hello all.
As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder. While this method gets the job done, I'm worried about causing texture conflicts with other sceneries. You would think the textures would still be loaded if another scenery was close enough. The only other way I could think of to do this in a foolproof way is to add LandClass entries to the FSX/P3D terrain.cfg and then use SBuilderX to assign them.
However, I'm not sure how I would go about dynamically editing the terrain.cfg to keep it compatible with other landclass sceneries, such as ORBX. I normally use batch script to append or create files when needed, but I'm not sure how to go about writing a script to determine and update order numbers.
Has anyone used a similar method before?
Thanks!
As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder. While this method gets the job done, I'm worried about causing texture conflicts with other sceneries. You would think the textures would still be loaded if another scenery was close enough. The only other way I could think of to do this in a foolproof way is to add LandClass entries to the FSX/P3D terrain.cfg and then use SBuilderX to assign them.
However, I'm not sure how I would go about dynamically editing the terrain.cfg to keep it compatible with other landclass sceneries, such as ORBX. I normally use batch script to append or create files when needed, but I'm not sure how to go about writing a script to determine and update order numbers.
Has anyone used a similar method before?
Thanks!
