So i wanted to do the same with my parasols (thanks for the idea!). But im running into a problem, not sure if i do something wrong or whats the problem could be.
The first question would be, is the only way to get my node name/id via modelconverterX? Sorry, im new to all this. If yes, im running into the next problem. ModelconverterX doesnt seem to be able to import my model. I get the message that "Expected at least one object with no parent" if i try to import my Blender file.
I did some research before posting and came up with this here, where there is some chat about it wouldnt work with Blender 2.9?
When I trying to import my model with 2 animations I get Assimp error: BLEND: Expected at least one object with no parent If I convert blend to fbx via Blender, then Assimp imports fbx model withou...github.com
I also found one post here in the forum but it wasnt answered after the person with issue posted his Blender file. Then i came across another post, where someone couldnt import his PBR textured model into MCX. Mine is PBR-textured as well but shouldnt i be able to simply delete the textures and then import again? Remember, i only need that node-ID (seemingly).
Would be great if someone can give me a clue here.
Is it your own model that you have in blender format? If yes you actually don't need modelconverterX for it.