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Can I give some feedback/constructive criticism?
Whilst your ambition to construct a well-performing product is admirable, you've certainly got the capacity to use a few more polys!
Performance in FSX isn't particularly related to poly numbers (unless you get to several hundred thousand). Texturing/materials/drawcalls/systems (in terms of MFD's etc) is where performance issues start to arise.
By the looks of the wiremesh you posted below, I'd anticipate you could at least triple your coly count before any noticeable effect on performance.
Whack a few mesh smooths all over the place. It won't have any effect on performance and will look 10x better.
Whilst your ambition to construct a well-performing product is admirable, you've certainly got the capacity to use a few more polys!
Performance in FSX isn't particularly related to poly numbers (unless you get to several hundred thousand). Texturing/materials/drawcalls/systems (in terms of MFD's etc) is where performance issues start to arise.
By the looks of the wiremesh you posted below, I'd anticipate you could at least triple your coly count before any noticeable effect on performance.
Whack a few mesh smooths all over the place. It won't have any effect on performance and will look 10x better.




