What sdk? DTG have not said when any sdk will be released. Nor have any rules or conditions been disclosed yet.
im referring to p3d - sdk - not dtg sdk
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What sdk? DTG have not said when any sdk will be released. Nor have any rules or conditions been disclosed yet.

That is yet to be seen. I've read on some of the licensing plans, and they do not appear to be developer friendly.

I was speculating strictly based on the fact that the entire sim seems to be very similar to FSX which we already know our way around so well. Licensing is a whole other story that I will stay away from for now, similar to the debate we had pre-P3D release (and look how well that turned out).


If scenery that works otherwise on FSX/P3D work fine on FSW......it means that the bglcomp and other object compilers are very likely unchanged.

“We want to give you the chance to be part of a hobby you are passionate about, while harnessing your knowledge and expertise to make Flight Sim World the best that it can be.
We will be releasing updates and interacting with you regularly to test ideas, resolve issues, and help guide us in the right direction.”
They haven't posted the new terms to their site yet (http://www.dovetailgames.com/terms) but I've read through the EULA that comes with the Steam installation. It seems to me they're trying to be friendly and offer use of their intellectual property (e.g. default gauges) without giving up their rights to what they own.That is yet to be seen. I've read on some of the licensing plans, and they do not appear to be developer friendly.

11. USER-GENERATED CONTENT
Please read this section carefully before creating or making available any user generated content for the Software:
11.1 If you make content for use with the Software (which we will refer to as "user generated content" or "UGC"), you are solely responsible and liable for that user generated content. We don't accept any liability or responsibility for user generated content for the Software, nor do we provide any support for it. Users of the Software create, download, install and use UGC at their own risk.
11.2 If you create UGC or make UGC available to other users (even if the UGC you make available was not created by you) then you agree (and shall be responsible in ensuring that any other creator or owner of that UGC agrees) that:
(a) to the extent that any part of the UGC which comprises or incorporates any of our Intellectual Property Rights (such as our routes, locomotives, rolling-stock, aircraft or other assets) remains our property;
(b) we have an irrevocable, worldwide, perpetual, payment free right to take any actions we consider appropriate (including without limitation to copy, reproduce, market, advertise, modify, adapt, merge, translate, reverse engineer, decompile, disassemble or create derivative works based on the whole or any part of the UGC), and all consents (if any) required under intellectual property, data protection and privacy laws worldwide, for that use, in respect of any UGC which includes portions of our Intellectual Property Rights;
(c) you must include the following message in a prominent manner with any UGC which you make available to other users (this could be in the manual or 'readme' file you provide with the UGC):
"IMPORTANT NOTICE. This is user generated content designed for use with Dovetail Games Software.
Dovetail Games does not approve or endorse this user generated content and does not accept any liability or responsibility regarding it.
This user generated content has not been screened or tested by Dovetail Games. Accordingly, it may adversely affect your use of Dovetail Games’ products. If you install this user generated content and it infringes the rules regarding user-generated content, Dovetail Games may choose to discontinue any support for that product which they may otherwise have provided.
The Dovetail Games EULA sets out in detail how user generated content may be used, which you can review further here: www.dovetailgames.com/terms. In particular, this user generated content includes work which remains the intellectual property of Dovetail Games and which may not be rented, leased, sub-licensed, modified, adapted, copied, reproduced or redistributed without the permission of Dovetail Games."
(d) you must not in any way claim or suggest that any UGC is endorsed or supported by, or affiliated with, us;
(e) the UGC must not be used in, or made available to, any other simulator software which is similar to or competes with the Software (if you any doubt about this, please contact https://dovetailgames.kayako.com);
(f) the UGC must be free from any and all viruses or other damaging software and must not in any way impair or harm the Software;
(g) the UGC must not infringe any third party Intellectual Property Rights or other rights;
(h) the UGC must comply with all relevant legislation and must not contain any material which may be considered offensive, defamatory, illegal or which could cause any reputational loss or embarrassment to us;
(i) the UGC must be designed and used for personal entertainment and not for any business purpose or for any commercial purpose such as, but not limited to, training, route planning, infrastructure design, advertising or promotion;
(j) you must have the right and ability to meet the terms of this licence (so, for example you must not have agreed to signed a contract with another party on terms that conflict with this agreement);
(k) you must agree that your public username may be advertised and used in connection with the UGC;
11.3 We may provide software or tools which assist the creation of UGC (also known as the “Editor”). Please note that the Editor requires expert knowledge to be used properly. In addition, the Editor is provided on an ‘as is’ basis without any warrant, representation or support by us and may be amended, altered or removed by us at our discretion at any time: and
11.4 If you breach any of these terms and conditions, then we reserve the right to suspend or permanently remove availability of your UGC or to take any other steps we consider appropriate, including under clause 14.2 of this EULA
Hmmmm ... Friendly ... I read the EULA a bit differently ...
If you downloaded FSW - read clause 11.2(b) in the pdf EULA
to paraphrase - 11.2 (b) "If you make it (UGC) - we can reverse engineer it and take it"
and 11.2(e) - You can't sell it to a competing Sim
Well, don't use code that you don't have permission to use. And the use of header files and linking to libraries has already been established as not constituting a derivative work (otherwise anybody who developed an application for Linux, for example, would have to make it open source).If you utilize any of their "code" from any proferred SDK/API... they can, in essence, claim it as derivative work.
That's not how IP ownership and licensing works. This is a EULA, granting a license to use their IP in consideration for your payment to them, so by definition it only pertains to the terms of licensing the IP they own. If they want a non-compete agreement for IP you own or may create in the future, they need to provide you with consideration of some kind, for example payment to you, marketing your product, advertising it, hosting it, etc. Contracts 101. There's no consideration being provided here so the agreement only pertains to their IP (if any) being used in your products.As for 11.2(e), no it states you can't make YOUR UGC available to competing sims.

ui_variation="@IDS_AIRCRAFT_LIVERY_TYPE_STRIPE_2"
ui_typerole="@IDS_TYPE_SINGLE_PROP"
ui_thumbnailfile="texture.1\thumbnail.jpg"
ui_hangarfile="texture.1\thumbnail.jpg"
ui_selectionfile="texture.1\thumbnail.jpg"
ui_tilefile="texture.1\thumbnail.jpg"
[Other Reference]
range = 1000 ; nautical miles at 75%
rate_of_climb = 1000 ; feet per minute
takeoff_distance = 1000 ; 50ft obstacle ;
landing_distance = 1000 ; 50ft obstacle ;
ceiling = 10000 ; feet
fuel_capacity = 50 ; gallons
[UI Strings]
engine_desc ="Engine description"
prop_desc ="Prop Description"
crew_pass ="1 + 3"
short_desc ="short description"
fuel_consumption_at_cruise= 9.2