• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Forcing AI planes to park at parking spots.

Messages
13
Country
ukraine
I have a large collection of add-on airports (14000), which, in most cases, have parking spots set to "small" or "medium" ga parking, even if the airports themselves are meant for larger aircraft. Because of that AI aircraft won`t spawn or park in parking spots, because 1/2 of their wingspan exceeds the parking radius, and will dissapear or don`t spawn at all instead. I am looking for a way to fix this for 14000 airports without having to manually edit them. I have read that the aircraft`s wingspan can be reduced, but I am skeptical of that as I think it may affect the aircraft`s physics - slower climb, stalls etc. Help appreciated.
 
I am not aware of any automated system that will do what you want.

The way I dealt with a similar problem is before I take a flight, I open the airports I’m going to visit in ADE and modify the airports as I like. Eventually, most of your airports will get modified, at least the ones you visit.
 
The only feasible manner I can think of to "bulk edit" a large collection of airfields would be to decompile all of them, (that would possibly need to be done individually, but may be achievable in bulk from the Command prompt), open all the resultant XML files in a tabbed editor, (I use 'EditPad'), do a global "find and replace" for the appropriate string viz. :-

<TaxiwayParking index = "1" lat = "55.xxxxxxxx" lon = "25.yyyyyyyy"
heading = "30.0" radius = "7.0" type = "RAMP_GA_SMALL"
name = "GATE" number = "2" pushBack = "NONE"/>

and replace the "radius" and "type" parameters appropriately.

The resultant XML files would then need to be recompiled, again possibly individually, but maybe in bulk from the Command prompt.

OBVIOUSLY - MAKE BACKUP COPIES OF EVERYTHING BEFORE YOU START
 
The only feasible manner I can think of to "bulk edit" a large collection of airfields would be to decompile all of them, (that would possibly need to be done individually, but may be achievable in bulk from the Command prompt), open all the resultant XML files in a tabbed editor, (I use 'EditPad'), do a global "find and replace" for the appropriate string viz. :-

<TaxiwayParking index = "1" lat = "55.xxxxxxxx" lon = "25.yyyyyyyy"
heading = "30.0" radius = "7.0" type = "RAMP_GA_SMALL"
name = "GATE" number = "2" pushBack = "NONE"/>

and replace the "radius" and "type" parameters appropriately.

The resultant XML files would then need to be recompiled, again possibly individually, but maybe in bulk from the Command prompt.

OBVIOUSLY - MAKE BACKUP COPIES OF EVERYTHING BEFORE YOU START
I actually didn`t know you could batch edit them this way, thanks!
 
I’m curious; how have you ended up with 14,000 airfields with inappropriate parking? Is this a backwards transition from FSX to FS9 (the maths of parking spots are different)?

Chris’s answer is a good one, but a better one might be to source a new collection of airfields!!
 
Large airport collections (there's one on avsim.su with 7000 airports) where the afcad authors seem to forget about appropriate parking and also default FSX airports, which usually just have parking spots too small (for example all those small Canadian airports that Buffalo flies to - DC3s won't fit because most parking spots are "small GA") Normally everything works just fine, but in some cases there might be an airport hidden somewhere which has bad parking. And well, there are tons of those, which you have to pick out by hand.
 
Are you creating a ‘retro’ world? The reference to DC3s is interesting!

One way of sorting it out - although this would be one airfield at a time - is up set up ADE to use default parking spot sizes to suit your particular traffic needs, and then import the offending AFCADs and swap out the parking spots. Given the numbers, we’re obviously not talking about detailed custom airports, you seem to just need enough spots of the right type to absorb your traffic.

However, if your need is for traffic in the air to populate the world, generally what’s going on on the ground is irrelevant - the traffic will spawn anyway.
 
That's actually interesting way, given that it fix airports quickly! My only question is how do I set up ADE to do that?

In Settings\Options in ADE, there is a tab 'Parking'. You can preset all of the different parking radii. This screenshot shows the default numbers, but they can be anything you want...
Screenshot 2026-01-28 150844.png
 
In Settings\Options in ADE, there is a tab 'Parking'. You can preset all of the different parking radii. This screenshot shows the default numbers, but they can be anything you want...View attachment 98925
Yeah, I see. That just sets the parking radius though, and I still have to edit hundreds of airports manually. That can optimize the making of my future ADE creations though!
 
Although I can't help with your parking spot size changes, I do agree that were you to reduce AI wingspan values you will get resultant strange behaviour from your AI. I have had to methodically review a large amount of my imported AI due to poor behaviour attributable to wingspan inconsistencies. Once corrected the aircraft behave as expected. Good Luck!
 
I have read that the aircraft`s wingspan can be reduced, but I am skeptical of that as I think it may affect the aircraft`s physics - slower climb, stalls etc.
You don't have to worry about modifying/reducing the wingspan of an aircraft in the "fligh model" cfg file. FSLTL did so for *all* its airplanes. They explain on their website that reducing the wingspans of an aircraft does not alter its performances and visual aspect. They did that because of the double radius system diktat that has been introduced since MSFS20.
for example the CRJ 700 has a true wingspan of 76feet/23 meters but FSLTL has reduced it to 65ft/20m etc...
It may be faster and less tedious for you to reduce the wingspan of a given aircraft than to manually edit all your airports...
 
I believe one issue with reducing the wingspan value is that the planes get very close to each other when lined up together waiting for the runway for take off.
 
You are right Tom. It might be an issue at major airports depending when and how traffic is injected and taxiing to the holding point. The advantage is that it's a much easier than opening and recompiling hundreds of AFCAD airports.
 
You don't have to worry about modifying/reducing the wingspan of an aircraft in the "fligh model" cfg file. FSLTL did so for *all* its airplanes. They explain on their website that reducing the wingspans of an aircraft does not alter its performances and visual aspect. They did that because of the double radius system diktat that has been introduced since MSFS20.
for example the CRJ 700 has a true wingspan of 76feet/23 meters but FSLTL has reduced it to 65ft/20m etc...
It may be faster and less tedious for you to reduce the wingspan of a given aircraft than to manually edit all your airports...
That's great, I thought that wouldn't work :)
So I can decrease the wingspan by around 30% and the physics won't change, right?
If yes, that might be the best solution!
 
So I can decrease the wingspan by around 30% and the physics won't change, right?
Just have a go and see how things are going!
Maybe the ATC can help control that, but I'm not sure
ATC won't help. It's just a matter of radius managed by the sim but not the ATC sim.
 
Back
Top