• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. mamu

    Texture Lines Are Not Straight and Misaligned in MSFS2020

    Can be a combination of too much tiling on the texture's UVs and "not wonderful" geometry (like maybe the windows and doors are obtained using booleans, and boolean creates ngos -that per se are not bad but can be pesky-). A more quad friendly way to obtain windows is using loop cut
  2. mamu

    Problem blender export : invisible object in msfs scenery editor

    sorry (or happy) to say that your model shows up just fine in the game (using the same gltf/bin you provide) ...you can try to remove Packages and PackageInt from your project files and compile again, maybe it will help! set up a quick project for you to test it including the a .blend with...
  3. mamu

    Problem blender export : invisible object in msfs scenery editor

    Same suggestion as previous posts, zip all your sources and will be reviewed Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  4. mamu

    MSFS20 New objects not showing when selected .

    Too complicated model, so it take a while load, or Most likely bad geometry Advice to compile externally with fspackagetool, it will give you (hopefully)some insight about the errors preventing the model to show up If you need some more help, please zip the whole model files with texture and...
  5. mamu

    Missing Objects on World Map

    You will see your Objects when clicking on the fly now button If you are talking about aerials, may be related to this https://forums.flightsimulator.com/t/bing-maps-outage-2023-11-15/616905?u=mamudesign Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  6. mamu

    MSFS20 Custom model not showin up in project editor anymore. Help please!

    could be, from your screenshot looks like you are using the SimpleScenery sample strongly suggest creating your own project using the wizard to make sure everything in your project is unique, have created one for you, attached
  7. mamu

    MSFS20 Custom model not showin up in project editor anymore. Help please!

    Could be they are a bit too much hard to render for the game? Maybe they need a little bit more time to show up Anyway, please share one of the objects (glTF/bin) and its textures, otherwise little chance to be helped Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  8. mamu

    MSFS20 How to enable day/night cycle for Light row (light preset)

    Unfortunately, Not possible Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  9. mamu

    MSFS20 Ground Poly

    That's a bit to much Rick, thanks 💕👍 You are 100% correct about is not ideal using PMs for large areas, I didn't emphasize that in my reply cause peacefarm was talking about using them for airports, and there is where they should fit in (In the first implementation PMs where not allowed outside...
  10. mamu

    MSFS20 Animated People (Character Animation)

    I mean in the glTF multiexporter options (Well they are actually the glTF 2.0 exporter options!) Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  11. mamu

    MSFS20 Animated People (Character Animation)

    Latest exporter (1.3.2) requires all the "animation" checkboxes selected in the Exporter options also make sure you have the Animation tag in your XML with naming according to NLA track Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  12. mamu

    MSFS20 Ground Poly

    Actually I don't see any real difference in terms of performance or resolution (the Pm should have a slight better res) At the moment when placing PMs, the editing of the airport may become a pain (ground disappearing when moving vertex of aprons/polygon). The dev team lately was able to...
  13. mamu

    MSFS20 Ground Poly

    So the texture of the ProjectedMesh (PMs) of fly Tampa is like this, correct? They create an object in the 3d software, Made of several meshes(simple planes ), each one with its UV coordinate pointing to the stand identifiers (A, B, C...) They export that object as a single glTF and compile...
  14. mamu

    MSFS20 How to build a mound of earth protecting a tarmac ?

    Can you share a picture of what you are trying to achieve? And "earth mound" is something like a hill, correct? So basically a terraforming Polygon should be just enough to create it
  15. mamu

    MSFS20 Animated People (Character Animation)

    Eheh I know that guy 😆 Sometimes mixamo comes with animations that are difficult to manage with that method My friend @Losco Nosciuto came up with a stronger method l'unica differenza da prima è questa: - import the model from mixamo - **write down the scale of thaf model** - apply rotation...
  16. mamu

    Help with Changing Glass Transparency and Color for Drzewiecki Design Tallinn Airport

    Hi You already figured that the glass is not (entirely) texture related, but most likely it is material related, as a final user you can't do nothing about the materials property used in that scene Options - ask the developer to change that for you - try to remove the glass parts and re do...
  17. mamu

    Kml to show on ground texture.

    If your goal is to add a texture on the ground, LNM won't help: You need to make a project in Dev mode and add Polygons (and because you need to do at a large scale, the above instructions are a viable way). If you need assistance on them please share the kml you need to put in the game as a...
  18. mamu

    MSFS20 Import Aerial Imagery to Blender

    Blender-osm does a fairly good job at importing the right imagery size for reference You can always pick a know feature (length/width of runway) and scale accordingly Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  19. mamu

    Kml to show on ground texture.

    What version of the game are you interested in? For msfs I can have a method I would import the kml into qgis (Split the line into segments) Buffer the line to create a polygon (the size you want it in the game) Export as wkt Than I already have an utility to convert the wkt into msfs .xml...
  20. mamu

    MSFS20 Blender to MSFS exporter plugin issues

    Ciao Vittorio, Asobo Exporter is compatible with Blender 3.3.x only seems like you are using 3.6
Back
Top