• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. mamu

    ModelLib or BGL?

    The modelLib asset group will host glTF+bin+ .xml as sources and their textures, and when compiled they will be converted to a single .bgl with all the models inside and .DDS textures The BGL AssetGroup is gonna contains the placement data of your Objects (sources is an .xml file as well). And...
  2. mamu

    Blender: What combination of SDK, Blender, and Plugins?

    And This is the masterpiece from @superspud A very good reading! https://flightsim.to/file/17656/a-guide-to-msfs-scenery-creation Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  3. mamu

    Blender: What combination of SDK, Blender, and Plugins?

    The official documentation has everything written https://docs.flightsimulator.com/html/Developer_Mode/Scenery_Editor/The_Scenery_Editor.htm But because has "everything", or pretty much, it may be overwhelming for newcomers, So the idea for video tutorials seems to be more appropriate...
  4. mamu

    Blender: What combination of SDK, Blender, and Plugins?

    Hi, the error is not relevant, and is due to using a sample from the SDK as a base for your project It will go away with a proper project initialization, that you can EASILY obtain with the in game wizards (Very old tutorials using the copy/paste from other projects may lead to errors). The...
  5. mamu

    Blender: What combination of SDK, Blender, and Plugins?

    You are not supposed to open the .XML created by the blender exporter In the game you need to open the project file .xml that is created aroun minute 30 in that tutorial
  6. mamu

    MSFS20 Visibility

    Parent the spots to mesh, or a empty (spots are the child) Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  7. mamu

    MSFS20 Custom markings using Projected Mesh

    It just need to be flat where you need to place the billboard Of course if you plan to do alle the taxiway lines or the airport ground with a plane, all the airport needs to be flat as a pancake (Btw 2024 will come with better ground resolution according to the trailer) And there won't be any...
  8. mamu

    Help with msfs SDK

    Can be everything, maybe the thumbnail? May I suggest to use the in game wizard to setup your project to avoid project configuration issues (rather than manually editing files?) Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  9. mamu

    Creating A Polygon Has Gone Wacky

    The game doesn't store the height of each vertex of the polygon, only the first one (which can be changed with the method abovementioned). That's the reasons the will never follow terrain contours in "edit mode". Once compiled they will the draped onto the terrain Because of their purpose and...
  10. mamu

    Creating A Polygon Has Gone Wacky

    Can happen, To solve select the whole polygon and move it down until is flush with earth surface
  11. mamu

    Problem with MSFS GLTF exporter

    Missing .bin maybe due to the mesh not inside the Collection About textures , did you set the texture folder before exporting?
  12. mamu

    Guide to current Blender to MSFS Workflow?

    You need to create a Project Add to the Project a ModelLib AssetGroup And a Scenery BGL AssetGroup to place the object I suggest doing this using the in game wizards Then copy your model files in the modellib folder, compile it (click Build All in the project editor) and eventually placing it...
  13. mamu

    MSFS20 Create boat in Sim connect

    Basically In the worldscript you need <SceneryObjects.IsCollidableWithUser>true</SceneryObjects.IsCollidableWithUser> @superspud made lot of them and gave insights in this topic https://www.fsdeveloper.com/forum/threads/creating-ai-ship-routes-and-hardened-decks-for-landing.456774/...
  14. mamu

    MSFS20 Guidance needed in ground layout topic

    Every ground material (polygon, apron, projected mesh, painted lines) is baked into default terrain, so the final resolution for them is always the same, and is no more than 4cm *pixel So to make a painted line everything more than 20 pixel wide should be a waste of texture space There is a...
  15. mamu

    MSFS20 Create boat in Sim connect

    The landable part is not entirely in the Simboject itself, To have collision handling on a "non user" Simboject you need to place them via a worldscript
  16. mamu

    Guide to current Blender to MSFS Workflow?

    Most likely you have installed the plugin in the wrong way Repeat your step carefully Alternatively, I have set up a standalone Blender portable version including the Asobo plug-in already configured https://drive.google.com/file/d/1IWT5vMsn0xVKXbWrtzjSvqnlqomuYSCj/view?usp=drivesdk Simply...
  17. mamu

    Blender place all points along the vertex at the same height, how to do it correctly so that all are taken over?

    you have to scale as explained, once they are all the same height, you can specify a value in the global transform panel, made a video so you can understand better (hopefully :D)
  18. mamu

    MSFS20 Rooftop swimming pool.

    The water shader (the one that creates waves..) is available on terrain only I would go all 3d, using a cyan texture with roughness near zero and a rippled normal texture to fake the waves (maybe with an animation duplicating the water planes and moving them slightly up and down if your really...
  19. mamu

    Blender place all points along the vertex at the same height, how to do it correctly so that all are taken over?

    Edit mode S (scale) Z (constrain to Z axes) 0 (scale to 0) Will flatten selected point at the same height Is this what you mean? (Images in this case will help a lot to understand!) Inviato dal mio Mi 9 Lite utilizzando Tapatalk
  20. mamu

    MSFS20 Optical Landing System

    At Dev support they said the logic of the OLS is connected do the mission, infact, Iirc, when studying the .spb, I remember a lot of maths regarding that system Because with script you can drive animations and do lot of stuff not allowed in the .XML, it is plausible that you need to script the...
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