• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. rhumbaflappy

    MSFS24 Remove default antenna/mast?

    In 2024, Your PackageDefinition.xml requires an appropriate PackageOrderHint. Maybe CUSTOM_LOCAL_SCENERY or CUSTOM_POI
  2. rhumbaflappy

    MSFS24 Custom Aerial Color Troubles

    I made a program (with the help of Gemini) to recolor tiles using some color matching. RecolorTiffs.zip It uses folders for ColorSamples (containing saved color matching images), OriginalTiffs (containing your geotiffs), and an Output folder for the final results. The results may not be...
  3. rhumbaflappy

    MSFS24 UV Problem?

    No, the arrow should point up. In the sim, it does point up, but the texture from MCX is vertically flipped... so that means the UVs were also flipped. KTX2 to PNG shouldn't be flipped, nor should the UVs to correct that.
  4. rhumbaflappy

    MSFS24 UV Problem?

    Hi Arno. While working with MSFS2024 BGL libraries and their textures (.KTX2) I have found a problem. When MCX loads the textures and models it appears the UVs and the images are vertically flipped. When they are exported, compiled and displayed in the sim, their orientation looks OK, but truely...
  5. rhumbaflappy

    I can't get the latest MSFS2020 Exporter addon to install

    First, you should use the SDK version of the exporter.
  6. rhumbaflappy

    Single asset decompilation suggestion

    And the popup might need search functions to look for a GUID or a partial name.
  7. rhumbaflappy

    Single asset decompilation suggestion

    Now, when we load a bgl library, we have to wait until the whole library is decompiled, then we can display the Scenery Objects Editor popup. What is when we load a bgl, we get the popup first to decompile either a single model, or the entire library? Entire library selected, then the library...
  8. rhumbaflappy

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    My_Harvester is using the LOD0 from the default Microsoft_Vehicles_Harvester. I used MCX's LOD Creator's vertex clustering to make LODs from that. I used 0.0125, 0.25, 0.5, 1.0, 2.0 as the grid. Because of the large invisible plane, I could have just used LOD0->LOD3. and it would have looked...
  9. rhumbaflappy

    Single asset decompilation suggestion

    MCX can load a BGL library. That's great. But could the ability to scan a library and than load just a single model for decompiling, rather than decompiling the entire library? It would save a lot of time and computer memory.
  10. rhumbaflappy

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    This is Microsoft's Harvester. A similar number of triangles as your tractor example. I'm guessing they used Simplygon to make the LODs? The percent reduction from the previous LODs: 60%, 20%, 16%, and 12%. Works pretty good. Notice that each LOD used a huge invisible plane to insure visibility...
  11. rhumbaflappy

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    Microsoft make tons of the assets used by 2024. Many of them use a big invisible plane to force the LODs to 'linger' longer before disappearing. This forces the bounding sphere to be huge, which is used to compute the visibility for each LOD. It's a cheat that was also used in 2020. Still used...
  12. rhumbaflappy

    Multiple SimObjects in the Same Asset Group?

    I came up with an example. This example uses Landmarks as a common type, and the sim.cfg uses common attributes. This is the SDK jetway and the SDK windsock combined into one Asset group. SimObjectAssets.zip
  13. rhumbaflappy

    Multiple SimObjects in the Same Asset Group?

    In the SDK look for Samples\DevmodeProjects\SimObjects\Animals\Bears This uses one Asset definition for 2 different types of bears. In the SimObject's sim.cfg, the fltsim.0 and fltsim.1 define the separate SimObjects. I think this would be the right way of organizing this to cut down on the...
  14. rhumbaflappy

    FSX Not really a developer problem but I'm desparate

    I think you haven't completely gotten rid of the old FSX settings when you reinstalled. Open Windows Explorer and type in %appdata% That should take you to AppData\Roaming Find Microsoft and double-click it, and that result should show you more folders. Select the FSX folder and delete it...
  15. rhumbaflappy

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    <?xml version="1.0" encoding="utf-8"?> <ModelInfo guid="{cc7128c3-24b8-4c8e-81b3-80b90ba5714e}" version="1.1"> <LODS> <LOD minSize="6" ModelFile="Tracteur soufleuse-jaune_LOD0.gltf"/> <LOD minSize="5" ModelFile="Tracteur soufleuse-jaune_LOD1.gltf"/> <LOD minSize="4" ModelFile="Tracteur...
  16. rhumbaflappy

    Blender [2020] What is wrong with this object? Solved (I hope)

    I changed some things. You didn't apply transforms, or center the object on the world center. And there was something wrong with the invisible materials, so I recreated them. You definitely can use jpgs, but they will be saved as pngs on export.
  17. rhumbaflappy

    MSFS24 Issue with light objects not being rendered unless in DevMode

    I think you should go to MSFS Dev Support and ask there. There is most likely a bug report regarding that.
  18. rhumbaflappy

    MSFS24 Issue with light objects not being rendered unless in DevMode

    In your package definition file, what is your PackageOrderHint, and exactly what is the purpose of your addon?
  19. rhumbaflappy

    Building exclusion polygons

    Also, you should edit the PackageDefinition xml to use the correct PackageOrderHint: MSFS 2024 is picky about the order hint. You're creating a custom airport that overrides a generic airport.
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