• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Kekelekou

    FSX [Solved]Invisible MDL insim after conv from P3Dv4 to FSX

    Hello! Thanks to both of you for your help. Arno : I used the FSXA SDK for the export. But the export is fine after updating to the latest dev release of MCX! :D CollapseModelParts set to False fixed the mispositioned animated parts, but I am still struggling with blinking needles in the VC...
  2. Kekelekou

    FSX [Solved]Invisible MDL insim after conv from P3Dv4 to FSX

    Hello lads! @euroastar350 did a great job at converting Nemeth Design’s Ka-26 from FS9 to P3Dv4. But since I still fly virtually with FSX, I am working at converting the MDLs back to the FSX format. I have changed the .$$A texture extensions to .bmp, then opened both MDL in MCX and saved them...
  3. Kekelekou

    MSFS20 Freeware Falke SF 28 for msfs

    I thought you were one single team, hence the wink wink. I won't complain that the motorglider is available on both platforms!
  4. Kekelekou

    MSFS20 Freeware Diamond HK36TC for MSFS

    How does MSFS compare with FSX/P3D soaring-wise? Are thermals/ridges worth it, or should the thermalling addicts stick to Condor2?
  5. Kekelekou

    MSFS20 Freeware Falke SF 28 for msfs

    Very nice looking indeed! It would be a perfect fit for Condor2 too ;););););););););)
  6. Kekelekou

    FSX [P3D] Pelicandrome4FFX, an interactive refill station model for FireFighterX

    Nobody expects the men on red! I guess that what’s so much fun with these sims : everybody contributes to make the sims as diverse as real-life aviation!
  7. Kekelekou

    FSX [P3D] Pelicandrome4FFX, an interactive refill station model for FireFighterX

    Merci Didier! Yep, I confess this has taken muuuuuuuuuuuuch longer than expected, the project was on the brick on being thrashed several times, but I am really glad I have made it in the end. Pelicandrome4FFX requires data from FireFighterX to trigger the anims and visibility conditions, but...
  8. Kekelekou

    FSX [P3D] Pelicandrome4FFX, an interactive refill station model for FireFighterX

    Hello fellow simmers! I am pleased to announce that my Pelicandrome4FFX package has just been uploaded to Avsim, Sim-Outhouse and FlightSim! This package provides a set of 3D models and XML gauges enhancing the experience of the virtual firefighting pilot that relies on the must-have...
  9. Kekelekou

    FSXA [Solved]My bitmap won't illuminate until panel lights are on

    Nailed it! As always! Thank you Bill. PS : MultiplyBlendUserControlled allows to switch the bitmaps on with the panel lights. Changing to MultiplyBlend allows to control the lighting with a Lvar.
  10. Kekelekou

    FSXA [Solved]My bitmap won't illuminate until panel lights are on

    Hmmmm, I think I set the VC poly emissive mode to « MultiplyBlenderUserControlled ». The UserControlled bit might be the culprit here!
  11. Kekelekou

    FSXA [Solved]My bitmap won't illuminate until panel lights are on

    Hello! I am working on a fairly simple addition to Milton Shupe's TurboFirecat : an 3D modelled AOA indicator with 2D bitmaps attached to a VC poly for the Vs and the green donut. I have managed so far to get nice illuminated red/green/amber indicator lights at night when the panel lights are...
  12. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Well, the issue is not really fixed, because I still don't know what caused it in the first place, but merely walked around. But I am really glad I can move forward. The idea I had (animating the character for the whole sequence) doesn't fit well with the walkaround, it would mean wayyyyyyyyyyy...
  13. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    I have just found a walkaround with the mysterious interpolation issue I have had. Adding a "Location" KF to all 5KF before and after the movement's "usual" KFs has done the trick. If the animation starts at KF10 and stops at KF50, I would have to add KF to KF : 5, 6, 7, 8, 9, 10, 11, 12, 13...
  14. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Hi, Before scrapping all I have done so far, I would like to be sure that the misalignement issue I am facing is not related to my system. So could someone use the enclosed MDL as the external model of any aircraft, and change the lvar Peli_ModelLongPosKF, enum to 5 (or 10 or 15 or ...) and...
  15. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    And it seems I was too hasty. Again. :eek: I tested the guide model yesterday evening : everything looked good in external view. Then I changed view to go to Virtual Cockpit View. And Shazam! The guide vanished! Came back in external view. Disappeared in VC view. Very consistent. Not as I was...
  16. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Thanks Vitus for having given it a look. I tried this afternoon to add the moving pyramid to the last 2.77 file I saved before moving on to Blender 2.83. Exact same issue. :( Well well well, looks like I am at a dead end. I was really ambitious with this one, and I have to admit I have overshot...
  17. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Hello Pyscen, So, here is how I proceeded (I am doing it again) : - I open the file called Pelicandrome_2.83_StartSituation with Blender2.83 which was already given a GUID in a previous session - I duplicate the object "Cone001" (to Cone001.007) - I translate the duplicated object 1m to the...
  18. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    So, just to make sure I didn't do something wrong with the animations, I created yesterday a new one. One pyramid is duplicated, set to the full left position at KF0, full right position at KF30. Interpolation set to "linear". Checked in Blender, it does move nicely in a linear way. The FSX...
  19. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Help would be much appreciated so that I can figure out what is wrong with my animations. Please have a look at post number 10 to find out how you can contribute. Thank you ----------------------------------------- Hello lads! I am still investigating the issues I am facing while animating my...
Back
Top