• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender

  1. Jason z

    FSX Ground poly disappearing below ground

    I created the ground poly in Blender and exported it via ModelConverterX Ground Polygon Wizard. At certain areas of the airport, the ground polys dip below the ground and disappear- I'm assuming this is because of the curvature. What I've tried: -I've tried cutting and grouping the polygons...
  2. TrickShotMLG

    MSFS20 3D-Model broken after import into msfs2020

    Hello Guys, I have a Problem with importing a 3d-model of an aircraft carrier into the msfs2020 sim. In blender and any other 3d-modeling software my finished model looks great. But when I import it into the msfs, some parts are positioned wrong or have a wrong rotation. Below are two...
  3. TrickShotMLG

    MSFS20 *** MOVED TO https://www.fsdeveloper.com/forum/threads/3d-model-broken-after-import-into-msfs2020.450923/ ***

    Moved to https://www.fsdeveloper.com/forum/threads/3d-model-broken-after-import-into-msfs2020.450923/
  4. L

    Blender Selecting and editing all vertices from all collections at once

    Hello! I am creating photogrammetry sceneries for the MSFS 2020 by downloading the data with Google Earth Decoder with different LODs. Unfortunately, with Google Earth Decoder you can only download rectangular sceneries that contain parts you don't need. Idealy, you could select the desired...
  5. Kiartz

    MSFS20 Parallax with Blender - Help!

    Hi guys! I'm trying to create some windows with PARALLAX MATERIAL, it work fine on the simulator but it's really difficult to map! I'm tryng with the default texture of Sample Material with numbered rooms. Moving the face, the image don't correspond with texture!! o_O Someone know how fix...
  6. D

    MSFS20 making weather with seamless textures?

    Hi, I am very new to scenery development, after many many hours to learn creating models with blender works meanwhile quite well. I am just totally unsure what is the best workflow for texturing. Sorry for a total noob question, but how do i get dirt and rust etc. on a roof that is created...
  7. K

    MSFS glass problems

    Hi! I have a problem where glass that is further away is overdrawing the one closer to the camera. Unfortunately, using different draw orders is not possible here, because the glasses can be viewed from both sides. I also tried different glass occluding situations and it's behaving super...
  8. Jason z

    Austin Sass Blender 2.8 Script Error (solved)

    I'm trying to run a script for Blender in order to speed up modelling but the script was for previous versions of blender. Specifically, the line "bpy.context.scene.objects.active" (bold) is supposedly no longer used by Blender. I don't quite understand what I should replace that line with in...
  9. Djeez

    MSFS20 Blender2MSFS does not export my texture

    Hi, I have a simple model with a single texture file. It looks fine in Blender but when exporting the model using the Export for MSFS, I get the bin, xml and gltf file but no texture file. As I am new to Blender, it could be that I missed a crucial step. I use a "Diffuse BSDF" surface with...
  10. Losco Nosciuto

    MSFS20 Weather Station animation

    Good afternoon gents! I've been fiddling around with Blender today and I decided to create my first SimObject. it is a Weather Station I've looked at the sample Windsock and since I know nothing about programming or XMLs, I got mentally stuck. I created an NLA track with my Animation (360...
  11. morganthomas757

    MSFS20 Blender Shadows not exporting

    I've ran into an issue when exporting a building complete with Point and Spot Lights into the sim using the latest Blender2MSFS Toolkit. The building object and the lights set in blender are set to cast shadows, and are of course on a day/night cycle. I've tried various different methods to get...
  12. M

    MSFS20 Animation - Landing gear - Blender

    Hello Pilots, I have an animation problem with Blender. I managed to animate the flaps, elevators, ailerons ... but impossible to animate the landing gear. The landing gear is animated in blender but can't see the animation in game. The only difference with the other animations is that for the...
  13. SleeveValve

    MSFS20 Missing Transparency in Blurred Propeller

    Hi all, I have the albedo map from the default Cessna 152 propeller mapped onto a low-poly, rather lentil-shaped mesh for my blurred prop. It appears with transparency (though no gradation?) in Blender, but shows up as an opaque disk, albedo applied, in the sim! I'm using the MSFS Standard...
  14. SleeveValve

    MSFS20 Propeller Animation in Blender

    Hi all, I'm having some trouble animating a propeller in Blender. I've successfully animated all of my control surfaces (tested in sim), and tried the same approach to animating the blurred propeller, using the Cessna 152's .xml file as my template. Unlike the control surface animations, the...
  15. S

    Is substance painter worth it for scenery design?

    I am trying to learn substannce painter and I am just starting to understand the basics. However it seems like there are only tutorials for assets such as a wood box, a medieval house or some scifi spaceship. After watching these kind of tutorials and then loading my unwrapped terminal 3d model...
  16. Av8rThor

    Blender Airport HDRi for Blender

    Here i am attaching a 360 png from an air museum in Sacramento McClellan. It has a hanger and windows with asphalt and a few aircraft for reference. I used it to model my windows (although in eevee they don't quite look the same). I find this a bit helpful as it more represents where I will be...
  17. H

    MSFS20 MSFS2020 default grass on blender object

    Good day, I want to add default grass from msfs2020 on my blender object, but I don‘t know how to do. Or shall I create grass like this? The reason why I‘m asking: I have concerns with FPS when I create grass like in the tutorial. Thank you for any suggestions.
  18. Av8rThor

    Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

    I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives? While I am at...
  19. RomanDesign

    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    There is something very wrong with NORMAL textures in MSFS while exporting Blender models (or with me, doing it wrong). I have finally nailed down the consistent problem I had with different-looking parts of my models with one and the same baked material. As soon as I disconnect normal MSFS...
  20. J

    Blender to MSFS 2020

    I am having problems getting my Blender project into MSFS 2020. I can’t work out what I am doing wrong as I had it working last week. I have tried various things but I am stumped. This is how I export from Blender. In Blender File / Export / extended glTF 2.0 (glib/glTF) for MSFS Then in...
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