• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender

  1. S

    MSFS20 VR panel focus and collision mesh from Blender exporter

    For MSFS 2020 VR compatibility, the SDK documentation explains how to build a PANEL_COLLISION mesh (https://docs.flightsimulator.com/html/index.htm#t=Asset_Creation%2F3D_Models%2FAircraft%2FAircraft_Cockpit.htm&rhsearch=panel_collision&rhhlterm=panel_collision). This mesh is needed to align the...
  2. S

    MSFS20 Blender script to create meshes with a single material (for Armor Paint, clean UV maps, etc.)

    While creating textures for a MSFS aircraft, you may encounter some difficulty when there are multiple materials assigned to a mesh. Since you can only have one texture sheet per material, if you were to export a mesh like this to use in 3D texturing software such as Armor Paint or Quixel Mixer...
  3. R

    Only getting a small white cube in SDK when exporting/importing from Blender2MSFS

    Things I have done; Updated to the most current versions of Blender and Blender2MSFS Drawn a simple model with the Building Tools Plugin - Floor plan, walls, roof. No doors or windows. Create two separate textures with Albedo, Composite, and Normal Unwrapped the entire object and created a UV...
  4. Ahunterg95

    Blender Texturing a 3D model in Blender, Please HELP!

    Hi all, I'm new to 3D modelling and texturing; after realising that placing objects into the sim is only a limited portion of scenery development... A few months ago I completed the doughnut tutorial, then made this hut as my very first ever 3D Model... I think I made it far too detailed 😂...
  5. C

    UV Unwrap and texturing long lines/ taxiways

    Hey guys after unwrapping one part and then using the follow active quads I still have issues getting the complete model textured the same way as I did the first part. Doing everything seperately will take days on a big airport. So there must be a better way. Any ideas or other workflows...
  6. Flugi

    Surface shows bright from below.

    I've built this bridge for my new project, but the behaviour of the texture or normals are confusing me. When i open the 3D in MCX some lite angled surfaces shows brighter then the horizontal parts. Physically it makes sense for me. I still don't understand why they look so different. I tried...
  7. unc1rlm

    MSFS20 Animation Question Blender 2.93

    On the right..the NLA track says Beacon Lights... in the window below its called BeaconLightsAction.003...is there a way to rename that bottom one to the same as the NLA Track or just live with it? Figured it out... Thanks, BobM.
  8. C

    Fixed

    Fixed, thread can be closed
  9. jbf23

    MSFS20 [HELP] Adding new ground vehicles as ambient traffic

    fs
  10. peacefarm

    MSFS20 COMP Textures Export via Blender

    Hi all, Where do we attach the COMP textures using the MSFS Blender export plugin? I've been doing things the traditional way of connecting Albedo, Metal, Normal maps in Blender, but now wanting to experiment with COMP maps (not sure why if everything is working fine) but it seems 90% of devs...
  11. G

    MSFS20 Change Animationspeed

    Hi to all, I am new in building aircraft, and not to good in blender, but I try to build an good, old gliderplane, the K7. Iam now working on the Canopy-Animation. I did the animation with the trigger of the spoilers, because I don know, how the Canopy-variable of msfs works ... My problem...
  12. Christian Bahr

    3d Character, female 1.00

    A female 3-D person with animation ready for export for FS2020/MSFS. The source files include a 3dsm file, a blender and an FBX file. It contains PBR textures in Tiff format.
  13. Lagaffe

    Blender: how to move an "animation"

    Hello, The problem is quite simple: In a model HN433 I have created some parts, animated and textured them. I would like to copy theses "parts and animations" into another model HN700 which has exactly the same "parts and animations" but at an another location: the dimensions of the first model...
  14. tml

    MSFS20 Status of Blender2MSFS, is 0.40 the last version there will be?

    Blender2MSFS (a.k.a. MSFSToolkit) is great, and thanks to the author. But. The latest release is 0.40, from September last year. (Or have a missed something and there are more recent ones?) And even with my so far quite trivial experimentation with aircraft development for MSFS with Blender, I...
  15. AndreasR

    MSFS20 Specific blender file ruins package building, need help!

    So i have spent around 200 hours modelling in blender, all of a sudden when I try to build the package with the models I have created I get the errors attached as a picture here in the console. I have another file which is from the early stages of my project, this loads fine into MSFS, its this...
  16. Luicid

    Blender Make LODs when there is animations ?

    Hello friends devlopers, In the making of a chairlift, I have some animations pushed to NLATracks. When I tried to make some LODs, the export failed by not exporting LOD01 and LOD02 bins I know how to make LODs for statics objets (like the scene micronesia we have made) so the main problem...
  17. Ironpot

    Blender Blender light bleed in MSFS

    Hi. I have been following Flying Theston’s video of adding a light animation to my lighthouse. I can do it all ok as per the instructions but when I bring in the Point Light, it bleeds up and down at least half way down the tower. Does anyone know how to quell it down? I have set it to 50w but...
  18. Y

    MSFS20 Is it possible to create and animate a complete jetway on blender for MSFS

    Hello, if I make this topic is to ask on behalf of all those (including me) if there is a tutorial or just if it is possible to create and animate a jetway on blender from A to Z. I don't have too much resources at the moment either time or money to go on 3DSMAX to modify the jetway because I...
  19. RomanDesign

    Blender Quest for Animated People - distorted animation in MSFS

    I'm having a hell of a time trying to create animated person in MSFS. I would really appreciate any advice. Here's what I did: 1. I created a human figure in Make Human and exported to Mixamo website, where I rigged motion capture to it. So far - so good: I then downloaded FBX and imported to...
  20. B

    MSFS20 How are people modeling complex windows?

    I am creating a building in Blender that has complex windows which I define as having a large window broken up into many window panes separated by mullions. My question is whether it is better to model each window pane and mullion in Blender or to have one large pane and 'paint' the mullions on...
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