• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender

  1. spatialpro

    MSFS20 Only LOD 0 created (should be 4x LOD)... why?!?!

    I have a scenery object created in Blender. I'm using the Asobo official MSFS Blender exporter. I have four LOD for the object, for which the Collection names end in: *_LOD0 *_LOD1 *_LOD2 *_LOD3 The Multi-Export gLTF 2.0 correctly identifies these as different LOD. I add in the LOD Value (for...
  2. Evilrash

    Airport Name Signage with lights

    Couldn't find any thread on it so posting it here. How can I model airport name text in blender and use that having lights in it. All I know is the name can be brought in using DECAL properties and throw external light on it. But now I want to put the lights to glow in the block letters. Example...
  3. Evilrash

    MSFS Material Params not showing.

    I have previously worked on MSFS scenery, coming back after a while and I am facing this issue. I recently updated to Blender version 4.0.2 and am falling to get the Material Params to allow me importing PBR textures. One object in my file shows while other object/models are not allowing any...
  4. Warmbrak

    Understanding aircraft animations in Blender (familiar with X-Plane development)

    Hi everyone, I recently reinstalled MSFS again and it has always been on my bucket list to work through the SDK and port some of my X-Plane models over. I am reasonably proficient with Blender and have created 3D assets for various different sims and game engines. The MSFS SDK refers to a lot...
  5. FrancisJohannes

    MSFS20 How to export an aircraft that depends on fallback textures before building an aircraft package?

    Hi guys, How can I export an aircraft to my package folder where most textures need to be called using the texture.cfg before building an aircraft package? How is the workflow in blender to the sdk? I'm confused on how to do this. Please let me know. Thank you. I'm very confused on how to rely...
  6. FrancisJohannes

    MSFS20 Tinting windshields in blender 3.1

    Hi guys, I read this a post by Marwan Gharib Yet I wonder, these days how are you guys handling the tinting of windshields for MSFS using blender 3.1? Do you rely on albedo + normal + comp? I would like to kindly know.
  7. pigpot

    MSFS20 Fuselage Material

    Hello, what material is used in MSFS2020 for an airliners fuselage? Is there a way to apply it on a model in blender? Thanks! Here are some examples:
  8. FS9ER

    Creating paintkit using MCX

    Hi, I've been reading and searching lots of contents lately but I can't find a lead so I ask here if it's ok please. Can we create a paintkit for a FS2004 model using ModelConverterX? If yes, is there more about it like a tutorial video or experienced users who have good knowledge or text...
  9. Android

    Guide to current Blender to MSFS Workflow?

    I see the guide 4 here, and have installed it, but the last image shows an “MSFS Extensions” choice - I don’t have that - blender_6_exporting1013×529 70.9 KB ... and there are no further instructions. I tried making an object (and saved it to my community folder) but can’t find it. Any...
  10. O

    Blender place all points along the vertex at the same height, how to do it correctly so that all are taken over?

    Hi all, I've searched a lot but haven't found an answer. I want to place all points (or just several selected points) along a line (vertex) at the same height in Blender. The problem: All points have a different height, if I select several points and enter a height on the Z axis, some points...
  11. Quazzy

    MSFS20 Editing Default Aircraft

    To cut straight to the point, I am looking to replace the default steam attitude indicator with my model of a Garmin G5 in the steam gauge C172. Is this even something that I can do? If I wanted to do something like this, would I have to make my own interior model? How does Black Square do it...
  12. Losco Nosciuto

    SDK Converting Heightmap XML data to displacement texture

    Hello everyone. Got a bit of a techy question. Does anybody know a way to convert an heightmap from MSFS to a usable displacement black/white image? Once you apply an heightmap to a surface, it "wraps" around it so the single vertices of the heightmap should be the ones of the actual ingame...
  13. connomar

    MSFS20 Unable to create MSFS_Standard Material via Python

    I am working on a project that will generate ground markings automatically. One thing I got tripped up by early on was that MSFS requires a textured plane, rather than a vector colored plane for the Scenery/PolyMesh. I have got very close to my objective, whilst learning Python at the same...
  14. D

    LOD & optimization

    I work (in Blender) on a static model with textures that have normal maps. WRT LODs the 'optimization rules' in the SDK Documentation claim that better than introducing new resized textures it is to abandon individual textures completely. And a good way to start right from LOD01 is to dismiss...
  15. Simmerdiman

    Blender Looking for 3D modeler

    Hi all. The development team is looking for a 3D modeler to implement paid aircraft for MSFS/X-Plane 12. We promise a fixed percentage of sales (more profitable than piecework). The team already has all the necessary specialists, except for an excellent 3D artist. We need a person who knows...
  16. FrancisJohannes

    MSFS20 In need of a scenery/airport developer, preferably Blender. 40% of sales.

    In need of a scenery airport developer, preferably Blender. Offering 40% of sales, infinity. In need of a trusted and responsible airport, scenery designer. To help me complete an airport that's been on hold for a long period of time. Candidate will get paid 50% of the sales until the end of...
  17. unc1rlm

    Can't figure out what's wrong

    I am getting an error that say "body" is not in view layer. how do i correct that so I can export. Thanks
  18. unc1rlm

    Why does it look like this

    I am tryiong to understand why the Bin file in MCX looks like this compared to what it looks like in Blender. I am using 3.3.1 and MSFS Toolkit. I do not understand how to set up the new exporter with Collection 1/20 etc etc etc. BobM.
  19. FrancisJohannes

    MSFS20 TEXTURES FULLY BLACK AT NIGHT (SOLVED)

    HI GUYS, So I have this mesh on top of my aircraft. It keeps turning black at a certain time of the day. Normally slightly when the sun is at 1%. This is a mesh exported from blender. I've followed the default aircrafts shading configurations and utilized default NORM & COMP textures as well...
  20. PhobosDesigns

    MSFS20 [Deleted]

    Deleted
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