• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender

  1. SleeveValve

    MSFS20 Propeller Animation in Blender

    Hi all, I'm having some trouble animating a propeller in Blender. I've successfully animated all of my control surfaces (tested in sim), and tried the same approach to animating the blurred propeller, using the Cessna 152's .xml file as my template. Unlike the control surface animations, the...
  2. S

    Is substance painter worth it for scenery design?

    I am trying to learn substannce painter and I am just starting to understand the basics. However it seems like there are only tutorials for assets such as a wood box, a medieval house or some scifi spaceship. After watching these kind of tutorials and then loading my unwrapped terminal 3d model...
  3. Av8rThor

    Blender Airport HDRi for Blender

    Here i am attaching a 360 png from an air museum in Sacramento McClellan. It has a hanger and windows with asphalt and a few aircraft for reference. I used it to model my windows (although in eevee they don't quite look the same). I find this a bit helpful as it more represents where I will be...
  4. H

    MSFS20 MSFS2020 default grass on blender object

    Good day, I want to add default grass from msfs2020 on my blender object, but I don‘t know how to do. Or shall I create grass like this? The reason why I‘m asking: I have concerns with FPS when I create grass like in the tutorial. Thank you for any suggestions.
  5. Av8rThor

    Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

    I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives? While I am at...
  6. RomanDesign

    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    There is something very wrong with NORMAL textures in MSFS while exporting Blender models (or with me, doing it wrong). I have finally nailed down the consistent problem I had with different-looking parts of my models with one and the same baked material. As soon as I disconnect normal MSFS...
  7. J

    Blender to MSFS 2020

    I am having problems getting my Blender project into MSFS 2020. I can’t work out what I am doing wrong as I had it working last week. I have tried various things but I am stumped. This is how I export from Blender. In Blender File / Export / extended glTF 2.0 (glib/glTF) for MSFS Then in...
  8. Lagaffe

    ArmorPaint, the new software to create PBR texture

    Textures design standards In the years 2000 to 2010, textures for 3D models were designed from 3D models that were projected onto plans, these plans becoming texture maps (maping) that were then worked from 2D software such as PhotoShop, Corel Draw or The Gimp. In the last three or four years, a...
  9. M

    MSFS20 best way to add lights to google map biuldings to export to msfs

    HI I import over 20 buildings from google maps and add to msfs but I try different ways to add lights to the buildings windows change color but never show on msfs, I did transparent squares over the building's windows and put in blender as a emission surface but doesn't work i m a beginner...
  10. T

    MSFS20 Easy Blender FS2020 tutorial needed

    Hi all! New member and love the commitment, knowledge and atmosphere around here! My question. I see a lot of info but I miss one easy tutorial how to setup a 3D model with correct texture (day and night) with lighting and LOD setup to export into FS2020. I think this could be important as...
  11. M

    MSFS20 What is the simpliest 3d object from blender to msfs2020

    Hi Folks, I am dipping into this whole msfs2020 scenery as I want to add VFR VRPs to my local area (VFR is sooo much better in msfs2020). I have dabbled with creating 3d objects in the past, but this is completely different to my day job as a Software Engineer. I prefer to get...
  12. R

    MSFS20 Ground Poly Compression

    i tried exporting a ground poly from blender into the sim as a projected mesh.However for some reason the farther i get away from the texture the more it seems to compress and load in a lower quality (see video),Not really sure whats going on
  13. E

    MSFS20 Help a newbie texture his first landmark work in MSFS

    (skip this to get right into the problem) Greetings everyone, when MSFS released I got quite interested in adding some missing landmarks to make the astonishing scenery look even better, I decided to start with Morocco, since it's the last country I visited, its famous by a big mosque in...
  14. Vitus

    Blender2MSFS toolkit 0.40.0

    The Blender2MSFS toolkit is an addon for Blender which allows the user to export 3D models to Microsoft Flight Simulator. It features a customized glTF 2.0 exporter, batch export for multi-LOD scenes, and support for all 15 materials of the sim platform. This toolkit was made possible by the...
  15. Vitus

    MSFS20 Blender to MSFS Exporter on day one?

    Dear Friends, I'm happy to announce that there will be Blender2MSFS toolkit uploaded to the fsdeveloper resource section on the 18th of August! I want to give you all a quick heads-up here, while avoiding some pitfalls of the NDA... :duck: While I worked hard to get as many features as I...
  16. Apoorv Pal

    Methodology for Ground Polygons

    Hey, I have recently begun developing airport sceneries for Prepar3D and I use Blender to model and export the objects. While working on the Ground Polygons, what process do you follow for the texturing? Most tutorials I see online use tiling of base textures (asphalt/concrete and cracks) over...
  17. Apoorv Pal

    Unknown Property: "standard" 3DS Max P3D v5 SDK

    Hey, I am actually a Blender user and just need 3DS Max to get my SODE Jetways working. I have the jetway modelled in blender with all UV maps and PNG textures and I exported it to Collada and imported it in 3DS Max. I need some help setting up the Prepar3D Materials in 3DS Max. Is there a...
  18. H

    Which tool is better?

    Dear developers, I will star to learn 3D, to make scenery and, maybe in the future, aircraft. In your personal opinion, which software is better, to adapt the models to FS: Gmax or Blender? Why? Thank you
  19. Apoorv Pal

    SODE Jetways with Blender

    Hey, I saw a couple of threads about this but couldn't find a suitable reply yet. I tried importing one of the demo Jetways using Model Converter X to get it into collada (.dae) and then Blender (import collada) but I don't seem to see any bones and rigging. It would be amazing to have a...
  20. V

    P3D v4 Abnormal terrain

    Hi, I've been trying to develop a scenery for VABB. I am a complete newbie. So far I managed to draw a base asphalt layer and add just one taxi line (for testing purposes) in blender. From blender I export to collada, then using MCX's GPW I create a bgl. When I place it in the sim, it appear...
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