• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs

  1. unc1rlm

    MSFS20 How do you get around this

    Not connected to main graph. No traffic moving right now. Have tried changing Taxiway Path from Taxi to Path (main taxiways and also the taxiway paths that connect to parking. They say MSFS won't see the parking spots etc and thinks there are no parking so ai's land/disappear etc. Tried changing...
  2. vbazillio

    SU8 Beta: Developper Camera X axis reversed?

    With the public Sim Update 8 Beta (1.23.11.0), when in the Scenery Editor, the Developper Camera view controlled via my Xbox Controler (or keyboard) X axis (left/right) are reversed (left goes right, right goes left). The control axis is normal when in normal flight : inside the cockpit, on...
  3. vezirgiannis

    Job opportunities for everyone.

    Skyline Simulations, a company with about 10 years in the field, is looking to expand its team and is starting a recruitment period. !!!THIS IS A PAYING JOB!!! What we're looking for: - Anyone that loves developing airport sceneries. - Anyone that knows how to texture. - Anyone that knows how...
  4. T

    MSFS20 [SOLVED] Help needed with combined textures baked in Blender only outputting in Green.

    I previously baked my textures in Blender 2.79 and they were the correct colour. After changing the mesh in my project I am re-baking some of my textures in Blender 2.93 (also tried 2.83) but all the textures are coming out a shade of green as shown in the red boxes below. I have tried...
  5. Christian Bahr

    MSFS20 Animations and Conditions

    Hi! At this point I would like to share my experiences about animations that can be controlled by conditions. This should only be the beginning, the hope is that many new and good ideas will emerge from it :) Let's take a hunter's hide as an example. The hunter's hide has two animations...
  6. Jason z

    MSFS20 Issue opening .bgl file

    I manually put in airline codes in the .xml file for an airport I'm working on (the rest was built in-sim). ADE opens the .xml file without any issues. However, when I export the package and try to open the .bgl file with ADE, this error occurs. Note that I could open up previous versions of the...
  7. Jason z

    ADE Can't open modified BGL (MSFS)

    I manually put in airline codes in the .xml file for an airport I'm working on (the rest was built in-sim). ADE opens the .xml file without any issues. However, when I export the package and try to open the .bgl file with ADE, this error occurs. Note that I could open up previous versions of the...
  8. DaymarusLV

    Blender MSFS Blender Texture Unwrap

    Good day everyone! Seen many developers using one combined texture image instead of multiple materials for exporting a model from Blender. I use blender for a while, but have absolutely NO idea, on how to unwrap the model that way, so it looks something like on the photo below. (Example from...
  9. unc1rlm

    MSFS20 Simobjects have disappeared

    I have personal simobjects and everything has been fine till yesterday when suddenly they don't show up. All my flight planes involving these ai's have bgl's/aircraft/airport/flight plan txt and they appear black on the right side. They all mount (the bgl's are in the F20 folder) and the custom...
  10. FSWindowSeat

    MSFS20 SimConnect - VIEW / CAMERA EVENTS

    Hi everyone - while I can get events to work perfectly fine, I'm struggling to get any of the View / Camera Events, such as AXIS_PAN_PITCH, to work with SimConnect. I've stumbled upon a couple of posts mentioning that the camera API isn't supported, yet I'm puzzled that it's still fully...
  11. Fiideell

    Blender Visible seam on object

    Hello, I created object in blender, textured in SP, exported to MSFS. Unfortunately, after being exported to the sim there is a seem visible in the middle. I have used the mirror modifier in Blender, where its not visible. Is this common issue or am I missing something? Thank you
  12. E

    MSFS20 MSFS TCAS

    Message deleted because I found the explanation that was because of an error in my code. This thread can be deleted. Thanks, Eric
  13. peacefarm

    MSFS20 Snow not showing on roof of objects?

    Hi all, I've had very inconsistent results with snow showing on my buildings. Before SU7, all seemed to be working. Now, the same models do not show snow. If I cycle the "NO SNOW" box on the properties option, the snow shows, but flickers rapidly. Has anyone else experienced this? Is...
  14. S

    MSFS20 Blender script to create meshes with a single material (for Armor Paint, clean UV maps, etc.)

    While creating textures for a MSFS aircraft, you may encounter some difficulty when there are multiple materials assigned to a mesh. Since you can only have one texture sheet per material, if you were to export a mesh like this to use in 3D texturing software such as Armor Paint or Quixel Mixer...
  15. DaymarusLV

    MSFS20 PBR Metallic glance using SketchUP and MCX

    Good day everyone! Really struggling with the PBR. As seen on the photo, when I exported model using MCX, the in-sim look is not that great, has no metallic glance where it should be. I'm new to the modeling in general, and would really appreciate any help. I know that there should be some AO...
  16. N

    MSFS20 MSFS A320neo MCDU

    I've been trying to find a way to remotely press the MCDU buttons, without success. Is there a way to remotely press the MCDU buttons using the MSFS SDK / SimConnect?
  17. E

    MSFS20 Storing time in a local variable

    Hello experts, For specific reasons, I would like to store in a local variable (L: var) the exact time at which the aircraft leaves the ground during take off. I use the ABSOLUTE TIME sim var for this, that I read like this: SimVar.GetSimVarValue("E:ABSOLUTE TIME", "seconds"); If I display this...
  18. E

    MSFS20 Memory sharing in MSFS

    Hi Developers, I would like to ask a general question about memory sharing in MSFS, I mean the way several instruments can share information. Let me explain... In FSX/P3D, the gauges used to be DLLs, and you could have all the gauges of an aircraft grouped into a single DLL (what I usually...
  19. vbazillio

    Assistance reset to EASY after BUILD ALL in MSFS Scenery Editor

    Since SU7, did you notice that ASSISTANCE gets back to EASY after each BUID ALL in MSFS Scenery Editor. Even if in between you set it to TRUE-TO-LIFE then save, after next BUILD you'll get back to EASY. That's ridiculous.
  20. kvari

    a difficult polygon case

    Hi, Let me start by describing the case : - there is a third party airport add-on with a polygon that also killed photogrammetry around the airport. - the airport also created custom buildings around it. - is it possible to create a polygon on top of it, that would cover the area around the...
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