• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aerofly 2 Released; Beta; Steam Games

Guess there is no "AeroFlyConnect.dll" yet? For the Cockpit builders...

I believe that's in the SDK as this quote from the SDK announcement says:

This update is a preparation for our initial SDK version. With this version Aerofly FS 2 can send flight information to an external DLL or over a network connection and can receive new messages from the DLL or via network. Its currently not public yet.
 
Actually, Ron, they do. I do not remember the name of the program they use, but it links in with airplanes or scenery and is a background program manager. I want to say its Microsoft Visual Studio and I believe its C++ code. (I know nothing of this tech). I believe I read of this on the Discussions forum in Steam.

I never thought to look at the forums at IPACS. argh... I'll bet they have a huge forum system there.

I want to start animating the Q200.
 
Aerofly FS 2 major update with VR and LNAV/VNAV support
JULY 22 - IPACS AEROFLY
Dear Aerofly users,

we have just published a major update into the Beta channel of Steam. Since we made lots of changes, we will leave it in Beta for now, until we have had enough feedback from you.

To check out the Beta version of Aerofly FS 2 do the following
  • Right click on Aerofly FS 2 in your Steam Library and choose 'Properties'
  • From the properties window select the tab titled "Betas". From this page select the applicable beta from the drop-down menu. If you've previously opted into a beta you can opt out by selecting the menu option.

Here is a list of changes:

  • Preliminary support for Oculus Rift and HTC Vive. Please note, this is a very early implementation. Also keep in mind to use a very fast 3D graphic card.
  • Added buttons to show/hide navaids, airports and waypoints on map in location and navigation menu
  • Added button to position airplane at start of route in location and navigation menu
  • Added button to center map on aircraft position
  • Added button to center map on route
  • Added current route is displayed on location menu map
  • Added aircraft equipped with LNAV/VNAV can fly the planned route automatically
  • Added cockpit navigation displays show route and waypoints and time and distance to next waypoint
  • Added PFDs show tuned ILS identifier, course and distance
  • Added autotuning: airliners automatically tune navaids from route, nearby navaids and destination ILS
  • Fixed route shows magnetic track instead of true track
  • Added new repaints for F-18, Pitts
  • Fixed bump mapping on P-38
  • Fixed rudder assist / autorudder turned off
  • Added right mouse button to pull knobs in cockpit
  • Added navigation guides for route (enable/disable with approach guides)
  • Fixed auto spoiler retract when applying full throttle in all aircraft
  • Added A320 ECAM pages: engines, electrics, hydraulics, fuel, wheels, flight controls (other pages are not completed yet)
  • Added A320 automatic ECAM switching and manual page request and page iteration
  • Work in progress A320 electric and fuel system (closing fuel valves has no effect yet)
  • Added C172 full electical bus system including battery and alternator simulation
  • Added C172 radios and navigation instruments can be switched off (and on)
  • Added C172 turning off the master battery switch will kill all electrics and set the cockpit into a dark state
  • Work in progress C172 fuel system (closing fuel valves has no effect yet)
  • Fixed minor bugs on aircraft (landing gear cutting through doors, hidden objects, ...)
  • Added C172 added waypoints and route display to the moving map display in the cockpit
  • Added Baron58 electical system, radio stack can be turned off
 
Really nice touchdown in this video........
(The plane appears to stop very quickly though, or am I wrong?).....
What an odd place for a tree though, right in front of the rabbit lights?
qbKef.jpg
 
I had to reset back to Beta to get the update. 150 Megs. Small download.

I wonder if I can link up my Samsung VR to my computer? Have to google this. I want to see what thats like in Aerofly. They say its amazing!
 
I had to reset back to Beta to get the update. 150 Megs. Small download.

I wonder if I can link up my Samsung VR to my computer? Have to google this. I want to see what thats like in Aerofly. They say its amazing!

I know I can get a steady 120fps with everything set to ultra on my 1080, and that it has tech for 1 pass 3d vr rendering.... I just have to decide which headset I want to buy.
 
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That DeHavilland Twin just looks brilliant! I can hardly wait to fly that baby.

Very nice F15's. The USAF boys will be loving that. They will want Florida so they can do exercises out there by their base. I wish we still had 15's at our Luke AFB.
 
I just took up the 172 for a flight around my town, Northwestern Phoenix out of Deer Valley at sunset. So beautiful. Its so dang realistic to me, the scenery, the roads, the sky, the sun, the bump mapping. The darn Tarmac is absolutely brilliant. So glad these guys did this simulator.
 
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