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P3D v4 Changing button texture when it pressed or something else happens (failure)

I want to change the push button of an airbus to be lighten when fault happens or you just turn of the system.
How i do it with XML gauges?
Thanks for help


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A common way to approach it is to have different models of the button, or just one poly (part of the button) with visibility tags which determine what state of the button is shown. Another option is to have the button as a 2d gauge, or part of a 2d gauge with xml code to project bmp images or vector graphics on a vc panel texture. For simple two state buttons a vc panel texture is probably more than you need and polys with visibility tags would be easier.
Hmmm I can’t understand anything if you could help me more with how to model and code that (modeling is in blender using Blender2FSXP3D) it will be much appreciated
What he means is to model two buttons, one with the lit texture and one with the unlit texture, and place them in the same place in the model. Then, by editing the modeldef.xml, you can make only one of them show at a time depending on the conditions you set. I am not familiar with blender, but if you look at the P3d SDK documentation it will help you set up the modeldef correctly.