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EDHI Finkenwerder in development by GPX

Messages
36
Country
germany
Hello Everyone,

First of all, i like to say Thank You for all the really helpful treads/explainings here in this forum and especially to the founders and initiators :)

I am modeling now a few months and would like to show you the status of my project EDHI Finkendwerder in Hamburg.

Please feel free to leave any suggestions or tips.
Any feedback is very welcome!

Best Regards and Enjoy

Gerry

Pictures:

hh1.JPG


hh2.JPG


hh 8.JPG


View attachment 36667

hh15.JPG


hh9.JPG


hh7.JPG


hh17.JPG


hh19.JPG


hh5.JPG


hh24.JPG



Aerial Imagery: (c) 2017 Freie und Hansestadt Hamburg, Landesbetrieb Geoinformation und Vermessung // dl-de-by-2.0

(c) All Other textures are made by myself
 
small Update:

after modifying some things ...now it looks more realistic... not final, but near to this.

Need to model several low poly cars and fillers etc for the apron / parking area ... started with night textures ... also started to learn dynamic lights (only testing @ this moment) ... the same with animation .... working on low poly harbor .... many many to do ...


Enjoy ,)


EDHI GPX (31).JPG


EDHI GPX (30).JPG



EDHI GPX (27).JPG



EDHI GPX (33).JPG
 
Looks indeed fabulous.
Your work though seems to be a lot better than the photoreal. You may want to adapt the colors a bit there.
 
Looks indeed fabulous... thank you!

Your work though seems to be a lot better than the photoreal. You may want to adapt the colors a bit there.

Dear Roby,

you were totally right and i have just changed the settings a bit and see below the result.
This is more harmonized with the surrounding area.

Now i have to play with my 3D grass texture to match this new photoreal...in process!

EDHI GPX (11).JPG


EDHI GPX (10).JPG


EDHI GPX (9).JPG
 
Gee, you are doing a heck of a job here.
Really, I do not believe my eyes when seeing your screenshots.
How much time are you spending on this???
Are you unemployed or something and have apnea:)?
All those elevation differences must also be a lot of work to get it right (do not forget to tell people that they have to set their mesh resolution at 1m)!
Just one question: how about the seasons? I mean it is Germany and you can expect snow in wintertime and if you put in 3D grass.....what will winter look like? You can freeze the water with blend masks but (at least) I, have no idea how to have seasonal grass textures in P3D (v4?).
 
A bit confused here.
Do we have two Finkenwerders in development?
Just watched the other thread that does not seem to be Mister Gee's :eek:?
In which case you also may have to work a tiny little bit more on the texturing of the main airport buildings (no or only little transparency, just window photo textures if possible).
Once done that (who cares about SODE driven windsocks) your scenery will certainly match the other (being nicer in some parts and lacking in others).
A pity you are not working together.
 
Dear Roby,

below some answers:


Gee, you are doing a heck of a job here.
Really, I do not believe my eyes when seeing your screenshots.
How much time are you spending on this???


.. in the week totally maximum 4 – 5 days, but work days after sports etc… and on weekend more time.

You know normally I have used this time to fly with VATsim but …. At the moment I do not have any time for that and maybe I forgot to ask ATC correctly for clearance.. hehe.


Are you unemployed or something and have apnea
clip_image001.png
?


…haha.. no I work in export logistics …


All those elevation differences must also be a lot of work to get it right (do not forget to tell people that they have to set their mesh resolution at 1m)!

Mesh settings 5 m is enough.

For me, one of the most important details of EDHI airport is the elevation. Nearly the whole airport is surrounded from water and this was for me the challenge to reach a level of reality without performance destruction. At the moment performance works really fine and my main attention is focused regarding draw call batching and lods and low poly designing.

Yes, maybe it will be easier to create my home airport EDFM but now I have to finish this project … hopefully soon!



Just one question: how about the seasons? I mean it is Germany and you can expect snow in wintertime and if you put in 3D grass.....what will winter look like?


That is a good question! So I have to make a new test…. I use a texture which is over the photoreal which I have created after a lot of testing and now it looks like real gras (see below picture) but this shows only static, when you fly over this looks amazing… I have to make a video … in the new year!

You can freeze the water with blend masks but (at least) I, have no idea how to have seasonal grass textures in P3D (v4?).

My 3D gras is a ground poly so there is no problem with seasonal.

A bit confused here.
Do we have two Finkenwerders in development?


Yes we have.

Just watched the other thread that does not seem to be Mister Gee's
clip_image001.png
?
In which case you also may have to work a tiny little bit more on the texturing of the main airport buildings (no or only little transparency, just window photo textures if possible).


Of course you were right but I have not decided at the moment if I go to the inside texturing… make some testing at the moment but not ready to show and limited time!

Once done that (who cares about SODE driven windsocks) your scenery will certainly match the other (being nicer in some parts and lacking in others).
A pity you are not working together.


Yes, but no matter they have just finished and the scenery designer Dieter Kreiskott has made a real good job!!

Have a nice evening


Gerry


PS: A small new update will come next weekend and then I have to stop scenery design till beginning of next year to enjoy Christmas time.

3D gras with OLD texture! (working on new..)


EDHI GPX gras.JPG
 
Have a nice Xmas you too, Gerry and enjoy the winter snow and bad weather :).
Bis dann,

Cheers from a dry Spain,
 
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