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Let me check the default FSX model first then.The right magneto lever in the original FSX model uses a stock animation tag, it’s MCX that uses a custom tag instead.
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Let me check the default FSX model first then.The right magneto lever in the original FSX model uses a stock animation tag, it’s MCX that uses a custom tag instead.
I could not find it either, I am not sure if the event ID are maybe listed in another SDK.There is no mention of a No Smoking tag in the FS9 MakeMDL SDK.
I have found and fixed the bug for the magneto mouse rectangle now.Copy, I see what goes wrong now, let me try to fix it.
I had a look in the Panel SDK, in the gauges.h file are the ID are defined. But the FS2004 version has no no smoking ID, while the FSX version has. It seems to be this one has been added with FSX only.I could not find it either, I am not sure if the event ID are maybe listed in another SDK.
The FS2004 aircraft export does not export any attachpoints with effects, MakeMDL does not seem to like it. So they are removed on conversion. Is this on a model exported with MCX?Any known issues with converting attachpoint based landing lights that would be on a gear leg no going off when the gear retracts, but do go off at the FS9 preset 10000ft?