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Hi, all
I have a plane, my own creation, that flies just fine. It is a tail dragger and it steers on the ground just fine, too.
But I made an AI traffic for it, and it doesn't steer well on the ground at all, curves way too wide. Following a tip that I don't know where I found, I used FSEdit to change the max angle of the tail wheel. It was at 70 and I changed it to 89. It made the plane, as a user plane, work just fine, but when used as an AI aircraft it is marginally better but still doesn't make the turns tight enough (all over the grass, inside buildings...).
Does anyone know a fix for this?
Thanks.
I have a plane, my own creation, that flies just fine. It is a tail dragger and it steers on the ground just fine, too.
But I made an AI traffic for it, and it doesn't steer well on the ground at all, curves way too wide. Following a tip that I don't know where I found, I used FSEdit to change the max angle of the tail wheel. It was at 70 and I changed it to 89. It made the plane, as a user plane, work just fine, but when used as an AI aircraft it is marginally better but still doesn't make the turns tight enough (all over the grass, inside buildings...).
Does anyone know a fix for this?
Thanks.
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