Hi again:
AFAIK, Sketchup uses "Materials" and the Sketchup default transparent glass Material apparently used above
already has an Alpha channel ...used to achieve that transparency (...
Arno, please correct me if I get any of this wrong!)
IIUC, texture images imported for use with Sketchup Materials can optionally be compressed, and quality may be maintained by utilizing either compressed or non-compressed *.PNG file format images during modeling; transparency can be adjusted by the user for each texture via:
Sketchup Menu > Window > Material > [Select tab] > "In Model" > [Edit tab] > "Opacity" slider and/or 'Spin Box' numeric control
When Materials used by a Sketchup model are stored along with 3D geometry inside a 1-piece 'package'
ex: KMZ (3D Collada *.DAE) file format during export, they are utilized during import into
ModelConverterX (aka "
MCX").
Once mapped in MCX, conversion of the textures into Materials with desired attributes for use in MSFS can be done via
ex: the
Material Editor.
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#Material_editor
NOTE: The above online Manual for MCX is for version 1.3; MCX '
Development' versions of may have a slightly different GUI and/or workflow.
http://www.scenerydesign.org/development-releases/
MCX can convert to the appropriate type of DXT file format based on whether the imported texture packaged inside the *.KMZ file (already) has an Alpha format, and/or when the end user selects "
Set Default Transparent" or "
Set Default Opaque" in the Material properties for a imported and (already) mapped texture.
http://www.fsdeveloper.com/forum/threads/exact-steps-for-ground-polygons.405433/#post-604681
PS: Regarding packaging textures along with a Collada *.DAE file:
http://stackoverflow.com/questions/12223364/including-texture-files-into-the-collada-file
To reduce texture size for use in Google Earth (or MSFS):
http://www.alexschreyer.net/cad/reducing-sketchup-file-sizes-for-google-earth/
NOTE: MCX can also convert mapped *.JPG textures to MSFS DXT BMP or DDS files (
many thanks to Arno for his excellent work with MCX ! 
)
BTW: 'MSFS' = "Microsoft Flight Simulator"
Hope this helps !
GaryGB