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How did you get the wing root to snugly fit the fuselage? I'm trying and I can't get the splines to line up right!It looks so nice and smooth where it meets the fuselage but even when mine is made of splines, it's smooth everywhere but the fuselage junction. It looks like it's made of bricks.
HOW DID YOU DO IT? This is the hardest part of my entire CRJ!
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Oh your snap settings, turn on edge snap, after your spline vertex aligns with one of the edges on the fuselage, adjust it longitudinal front and back to get the shape correct and then repeat.
I had a complete spline section done before I skinned the wing root of the DC8 but that got lost when I installed WinXP, what ever back ups I had left on my usb drive, don't go too far back in development.
However, I did find a photo this thread by me that demonstrates the same technique I used to build the wing root, here it is...
It is very tedious work and takes a long time but for difficult shapes like aircraft wing roots, I find this is the best way, unless you want to 'push vertices' on a cylinder or box mesh.
To connect the wing root to the fuselage, I used divide to create vertices and then "cut" out the part, I'm braking the rules of this thread!! But anything that can help with your CRJ project! :-]
Just PM me, let me know if you need more details ... I will eventually get to the wing root part on my current project the tu-154 and I'll be using the same technique, the key is to have the wing profile shape and the shape the wing root froms on the fuselage, then using photographs, I "eyeball it" with help from the 3-views until it looks right, making curves splines here and there and then, finally I skin the thing.
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It looks so nice and smooth where it meets the fuselage but even when mine is made of splines, it's smooth everywhere but the fuselage junction. It looks like it's made of bricks. 
And I couldn't get engine 2's blades to move on startup.







