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when you say randomizing of scale, what do you mean ?
he means the size of the light bawls
looking good Vitaly!
Chris,
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when you say randomizing of scale, what do you mean ?
Sorry for my English, Bernardovery cool the output Operator, and thanks for the link, sorry for my dumbness, but when you say randomizing of scale, what do you mean ?


Is it possible to add another arguments to CREATEXMLLIBOBJ command: NoCrash and NoShadow. It should be useful for the city lights.
I can do that in XML, using Notepad++ or another text editor, but it will be cool if ScenProg will be able to do that.
Hi,
I have added this feature now. You can now add all the possible options that BGLComp supports. It will be in the new development release tomorrow.
http://www.scenerydesign.org/2013/10/scenproc-xml-objects-optional-attributes/



Wow this is a great thread...
I'm trying to track down my data for a good guide for RGB color values for different types of lights such as Sopium Vapour, High Pressure Sodium, Low Pressure Sodium etc and will share these values on here as soon as I track them down.
Originally I had looked at http://planetpixelemporium.com/tutorialpages/light.html for information and these values are okay, but I did find something that was a bit more scientifically accurate, but I have to track it down somewhere on my 11TB of drives :S
There's also an interesting slider scale at http://academo.org/demos/colour-temperature-relationship/ which can give RGB values for any given temperature in Degrees Kelvin. It doesn't seem as accurate though.
I'll keep digging for the best RGB values I found for the different types of lights.
Hopefully it may help with accurate scientific values for modeling of lights in the sRGB color space.
Cheers,
Dean.

Using GMax I created 4 lights models, then exported it to .mdl. It created two files object_name.mdl and object_name.xml for every model. In xml file I have <ModelData name="626f271331c1403b8c4d5fe3bee1fa7d" sourceFile="Object_Name.mdl" />
</FSData>. When I change GUID to FSX format, both bglcoms from fs9 and fsx SDK do not compile it, and write error message. When i try to create xml library with LibraryCreator it give new GUIDes for all models and they are in fs9 format.

Good information
I have these "ramp light library " that I download from download section, how can I change their colors to the Fluorescent Lights as it is in your link?





here you go
P3D v2 + my iCVFR Project with lights on
Chris Bell