• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

RELEASED: Fokker T.5 bomber for FSX/P3D

test

open

'nother test
left_01.png
 
Last edited:
Sorry, Google updated to the new Drive, so I lost the Hosting links of the images (which normally show up in the Details of an image, but not anymore).

Anyway, I got a workaround :D

The above picture is the left console of the pilot, with engine controls and trim controls. Here's the same console from a different angle:

left_02.png
 
Thanks mates!

The star thingy is the rudder trim control ;) The pitch trim wheel looks already like what we're used to.

Control levers for throttle, mix and prop are pretty much the same like in the D.21, as is the main power switch (located at the side of the console). These levers are made of 2mm sheet metal. The D.21 levers are shown below. (EDIT: the mix lever with black knob, is a bit thicker, there was some mechanism inside IIRC).

IMAG0174.jpg


Someone made this photograph for me when I was at the Crash Museum, where a cockpit wreckage of the D.21 and some parts of a T.5 are displayed. Very special about this museum is that you're allowed to touch the thing.

DSC_2924.JPG


Crashed in May 1940, recovered in 1993... This livery is also included in my D.21 V2.00, as 229.

The two keys visible in the lower instrument panel of the D.21, are the same as on the side console of the T.5. I believe the rudder pedals are too the same, as well as much of the instrumentation.
 
And here I am think Boeing was the first to that (with the 757 and 767). Great notice!
 
Absolutely amazing, I wish I was able to model such a well crafted object in Blender! Verry well done Sir!
 
Yep! I believe the sister Fokker aircraft of the era had them as well: G.1, T.9.

The trigger thingy at the right grip is the brake handle. Funnily, MS has assigned the trigger of a joystick by default to... the brakes. Ehehe.

I've got better technical data upon this yoke, so expect a redo in some days. 'More know more better :D'
 
The new yoke:
yoke_05.png


The animated sleeve:
yoke_04.png


This is one single object and is animated by a skinned mesh animation. Everything works fine fortunately.

Edit: in the background, a map based on WebSimGauge is displayed. Works nicely!
 
You work fast Sir! I really like the attention to details you're putting into this aircraft!
 
Thanks! I just like this project and I've a lot of spare time now (holidays).

There's still a lot to add, though..
 
Just figured how the 'brake trigger' works.

This trigger is the only device that the pilot will use to apply brakes. Using the rudder pedals, the brake pressure is distributed accordingly over both wheel units.
Any ideas guys how to code this? FSX doesn't have a variable for the applied brake (like brake lever), only for left and right brake position. I did it as follows (rather trivial, but logical)...

Code:
<PartInfo>
        <Name>FT5_brake_trigger</Name>
        <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
        (A:BRAKE LEFT POSITION,percent) (A:BRAKE RIGHT POSITION,percent) max
        </Code>
         </Parameter>
        </Animation>
</PartInfo>

Ideas?
 
Back
Top